WebRTC Architecture for Production Systems

If you’ve ever wondered how Zoom, Google Meet, or Slack handle thousands of video calls at the same time without melting laptops, this page explains what’s really going on under the hood.

WebRTC is the foundation, but running it in production is very different from launching a demo in a browser.

Get Instant Estimate 🚀

TL;DR // WebRTC Architecture in Production

This page expands on each of these points in detail below

WebRTC production systems are not pure peer-to-peer; media servers and edge routing are standard.
SFUs are the default choice for scalable, low-latency multi-party calls.
MCUs are niche tools, mainly for legacy clients or centralized mixing.
Latency comes from capture, encoding, network transport, and server processing, not just the network.
Machine learning should only be in the real-time path when absolutely necessary.
Compliance and security must be designed into the architecture from day one.
project example

Nucleus

A secure, on-premise Slack alternative for SMBs, offering WebRTC and SIP-based video/audio calls, task tracking, and SMS chat. It provides AI phone agents for 5,000+ businesses, handling over 600M call minutes monthly. Integrated with CRMs and ERPs to automate sales, support, and scheduling. SOC II, GDPR, HIPAA-compliant.

Production-Grade WebRTC, Explained

1. System Overview: The Big Picture

A production WebRTC system is a layered, real-time system where every component has a narrow responsibility and every millisecond matters.

At a high level, a typical WebRTC production architecture includes:

  • Clients that capture, encode, decode, and render audio and video
  • Signaling servers that coordinate session setup and NAT traversal
  • Media servers (SFU or MCU) that route, mix, and record streams
  • Edge and network layers that minimize latency and packet loss
  • Machine learning pipelines for real-time enhancement and analysis
  • Compliance and security layers for encryption, logging, and data retention

Why this matters: In production, WebRTC is not peer-to-peer in the pure sense. Media servers, edge routing, and monitoring are essential for stability, scalability, and compliance

2. Core Components Explained

2.1 Client Side: Capture, Encode, Render

The client is the user’s browser, mobile app, or desktop application. It is responsible for handling media in real time with minimal latency.

Key responsibilities of the WebRTC client:

  • Capturing raw audio and video from device hardware
  • Applying local audio processing such as echo cancellation and noise suppression
  • Encoding media using real-time codecs like Opus, VP8, VP9, or H.264
  • Sending encrypted media streams to peers or media servers
  • Decoding incoming streams and rendering them for the user

Client-side processing is where user experience is won or lost. Dropped frames, audio glitches, or camera freezes often start here.

Pro Tip: Client-side ML is about latency, not just features

Running features like background blur or noise suppression on the client reduces server load and avoids extra network hops. In real-time systems, saving even 20 ms per frame matters.

2.2 Signaling Servers: Session Coordination

Signaling servers exist to answer one question: how do two endpoints connect? They do not carry audio or video.

Instead, they:

  • Exchange SDP offers and answers
  • Coordinate ICE candidates
  • Help clients discover each other
  • Assist with NAT traversal via STUN and TURN

Common signaling technologies include WebSocket, HTTP APIs, and SIP-based systems.

Pro Tip: Treat signaling as stateless infrastructure

Stateless signaling servers are easier to scale and recover. Store session state in external systems if needed, not in memory.

2.3 Media Servers: SFU vs MCU

SFU (Selective Forwarding Unit)

Forwards streams without decoding • Very low processing overhead • Low latency • Best choice for most multi-party calls

When to use an SFU:

  • Multi-party video or audio calls
  • Applications where low latency matters (meetings, collaboration, live support)
  • Systems that need to scale to many concurrent users
  • Modern browsers and mobile SDKs

When to use an SFU:

  • Multi-party video or audio calls
  • Applications where low latency matters (meetings, collaboration, live support)
  • Systems that need to scale to many concurrent users
  • Modern browsers and mobile SDKs
MCU (Multipoint Control Unit)

Decodes and mixes multiple streams • Produces a single output stream • Higher CPU usage and latency • Useful for legacy endpoints or centralized recording

When to use an MCU:

  • Legacy devices with limited decoding capabilities
  • Broadcast-style layouts where mixing must happen server-side
  • Scenarios requiring a single composited output

When not to use an MCU:

  • Large-scale real-time conferencing
  • Latency-sensitive applications
  • Cost-sensitive or highly scalable systems
Pro Tip: Default to SFU unless you have a strong reason not to

MCUs simplify client logic but shift complexity and cost to the server. SFUs scale better and preserve quality.

Media servers are what make WebRTC work at scale.

2.4 Edge and Network Layer

Latency is often dominated by the network, not the codec.The edge layer exists to:

  • Place media servers close to users
  • Balance traffic across regions
  • Reduce packet loss and jitter
  • Provide TURN fallback when direct paths fail
Pro Tip: 30 ms of network latency is noticeable

Users can feel latency long before they can describe it. Aim for physical proximity first, codec tuning second.

2.5 Storage and Recording

Recording is common in production systems, even when users rarely replay calls.
Recording pipelines usually include:

  • Encrypted media ingestion from media servers
  • Secure object storage
  • Retention policies tied to compliance rules
  • Optional post-processing with ML
Pro Tip: Recording is a compliance feature first

Design recording systems for legal and audit needs before analytics or UX features.

2.6 Machine Learning in WebRTC Systems

Machine learning adds intelligence to real-time media systems, but it also adds latency and cost.

Common ML placements:

  • Client-side ML: Noise suppression, background effects, face tracking
  • Server-side ML: Live transcription, moderation, analytics
  • Cloud ML: Batch processing, sentiment analysis, long-term insights

When to use ML in the real-time path:

  • Features that directly affect the live user experience
  • Audio or video quality improvements
  • Safety and moderation that must happen instantly

When not to use ML in the real-time path:

  • Analytics that can run after the call
  • Insights that do not affect live interaction
  • Heavy models that increase end-to-end latency
Pro Tip: Not all ML belongs in real time

If a feature does not need immediate feedback, move it out of the live path.

3. Media Flow and Latency Breakdown

A single video frame travels through multiple stages in a production WebRTC system:

  1. Capture from camera
  2. Preprocessing and filtering
  3. Encoding
  4. Network transport
  5. Server routing or processing
  6. Decoding
  7. Rendering

Typical latency ranges:

  • Capture and encode: 10–50 ms
  • Network transport: 20–200 ms
  • Server processing: 5–50 ms
  • Server routing or processing

End-to-end latency usually lands between 50 and 300 ms.

Pro Tip: Measure latency continuously

Synthetic calls and real-user monitoring catch issues faster than logs alone.

4. Compliance and Security

Production WebRTC systems handle sensitive personal data.

Core security and compliance elements include:

  • DTLS-SRTP encryption for media
  • HTTPS and secure signaling
  • Access control for recordings
  • Audit logs and monitoring
  • Data retention and deletion policies

Industries may require GDPR, HIPAA, or PCI-DSS compliance.

Pro Tip: Compliance is architecture, not paperwork

If compliance is added later, it will be expensive and incomplete.

5. Production Best Practices

A single video frame travels through multiple stages in a production WebRTC system:

Monitor CPU, memory, and network per component

Auto-scale media servers based on load

Test with real codecs and real devices

Keep architecture diagrams up to date

Pro Tip: Test failure, not just success

Simulate packet loss, region outages, and client crashes. Production will.

6. Common Failure Modes in WebRTC Production Systems

Even well-designed WebRTC architectures fail in predictable ways. Knowing these failure modes helps prevent outages and degraded user experience.

Common issues include:

  • Unexpected latency spikes caused by poor edge placement or overloaded media servers
  • Audio drift or desync due to mismatched processing pipelines
  • TURN overuse resulting in higher costs and latency
  • CPU saturation on clients from excessive encoding or ML workloads
  • Recording failures caused by incorrect media server configuration
  • Compliance gaps when retention or access rules are applied after launch

Why these failures happen:

  • Production traffic behaves differently than test environments
  • Network conditions vary widely by geography
  • Client hardware capabilities are unpredictable
Pro Tip: Most WebRTC failures are systemic, not bugs

When issues appear, look at architecture and traffic patterns first—not just code.

Further Reading

Flexible Pricing for Every Stage

Have an idea
or need advice?

Contact us, and we'll discuss your project, offer ideas and provide advice. It’s free.

Why Clients Choose Us for WebRTC Development

We Build for Production, Not for Demos

We build scalable WebRTC systems with media servers, edge routing, monitoring, and failure handling – no P2P illusions.

Architecture Comes First

We start with architecture diagrams, data flow, and system boundaries before writing code. Clients see how signaling, media, storage, and ML fit together.

Low-Latency by Design

Latency budgets are defined upfront. We know where milliseconds are lost and how to control them across clients, networks, and media servers.

Deep Experience with SFU-Based Systems

We design, customize, and scale SFU architectures for multi-party calls, streaming, recording, and AI-assisted flows.

Compliance Is Built In

Encryption, recording, retention, and access control are part of the core design. GDPR, HIPAA, and enterprise requirements are handled at the system level.

Systems That Survive Failure

We plan for packet loss, reconnects, region outages, and partial service degradation. WebRTC systems must fail gracefully.

Your WEBRTC Development questions, answered fast.

WebRTC Architecture FAQ

Get the scoop on real-time video/audio, latency & scalability – straight talk from the top devs

What is WebRTC used for in production systems?

WebRTC is used to build real-time audio and video features such as video calls, voice calls, live streaming, and interactive collaboration tools.

Is WebRTC peer-to-peer enough for real products?

No. Most production systems rely on media servers (SFU or MCU), edge routing, and monitoring to scale reliably.

What media server architecture do you usually use?

In most cases, SFU-based architectures are the default choice due to lower latency, better scalability, and cost efficiency.

How do you handle latency in WebRTC applications?

By optimizing client processing, placing media servers close to users, tuning codecs, and avoiding unnecessary server-side processing.

Can WebRTC be compliant with GDPR or HIPAA?

Yes, if encryption, recording, data access, and retention policies are designed into the architecture from the start.

Do you support recording and analytics?

Yes. We design recording pipelines and analytics flows that integrate cleanly with media servers and storage systems.

What usually causes WebRTC systems to fail in production?

Poor architecture decisions, underestimated network variability, lack of monitoring, and ignoring failure scenarios.

Describe your project and we will get in touch
Enter your message
Enter your email
Enter your name

By submitting data in this form, you agree with the Personal Data Processing Policy.

Your message has been sent successfully
We will contact you soon
Message not sent. Please try again.