Imagine pitching a new line of custom furniture to a client across the globe. Instead of sending static images or shipping bulky samples, they launch an iPhone app. In seconds, a sleek 3D sofa appears, perfectly scaled and realistically lit to match the room. The client rotates it, swaps fabric colors, checks dimensions, and explores details – all in real time.

This is augmented reality (AR) in action, transforming flat product demos into immersive, interactive experiences that drive sales and cut decision-making time. By 2025, the global AR market has reached $87.3 billion, up from $62.9 billion just a year earlier, powered largely by mobile apps that make shopping feel instant and personal. With more than 1.07 billion mobile AR users worldwide in 2025, businesses and product owners are moving fast to build virtual showrooms into custom iOS apps.

If you’re considering developing or upgrading your iOS app with AR features, this guide walks you through the essentials. Let’s dive in!

Key Takeaways

  • AR in iOS apps, powered by ARKit, lets you create virtual showrooms that place products in real-world spaces with natural lighting and scale. 
  • Start with simple plane detection and gesture-based interactions, then layer in advanced tools like RoomPlan or occlusion for polished demos. 
  • Optimize with low-poly models and offline caching to ensure smooth performance, even on mid-range devices. 
  • With a billion AR users and growing retail adoption in 2025, building AR features now gives startups a competitive edge, turning curious browsers into confident buyers.

Why AR Works for iOS Virtual Showrooms

Apple’s ARKit framework has turned iOS devices into powerful AR engines, capable of overlaying digital products onto the real world with no extra hardware. 

Point your iPhone or iPad at an empty space, and a virtual chair, sofa, or gadget appears, naturally reacting to the room’s scale and lighting. Customers can browse your catalog from home, adjusting options like colors, materials, or sizes in seconds.

The ROI speaks for itself: AR is proven to boost e-commerce conversion rates by up to 94%, thanks to interactive demos that make buyers more confident to commit. 

ARKit takes care of complex tasks like motion tracking and scene detection, so developers can focus on crafting brand-specific experiences that resonate with users instead of reinventing the wheel.

Getting Started with ARKit Setup

Adding AR to your iOS app doesn’t require a PhD in spatial computing. 

Start by opening Xcode, Apple’s free development environment, and create a project targeting iOS 17 or later. ARKit 7 introduces enhanced scene understanding that makes indoor showrooms more realistic. 

Import ARKit and RealityKit (Apple’s frameworks for AR rendering) and add an ARView to your SwiftUI interface. This ARView integrates directly with the iPhone’s camera, blending 3D objects into the live environment.

Here’s a basic SwiftUI setup:

import SwiftUI
import RealityKit
import ARKit

struct ARShowroomView: View {
    var body: some View {
        ARViewContainer().edgesIgnoringSafeArea(.all)
    }
}

struct ARViewContainer: UIViewRepresentable {
    func makeUIView(context: Context) -> ARView {
        let arView = ARView(frame: .zero)
        let config = ARWorldTrackingConfiguration()
        config.planeDetection = [.horizontal]
        arView.session.run(config)
        return arView
    }
    func updateUIView(_ uiView: ARView, context: Context) {}
}

For product demos, anchor your 3D assets, like watches, tables, or even vehicles, to detected surfaces. ARKit’s plane detection ensures objects rest on floors, desks, or countertops without floating. Here’s the base configuration:

let config = ARWorldTrackingConfiguration()
config.planeDetection = [.horizontal]
session.run(config)

This enables horizontal plane tracking, ideal for furniture, appliances, and most retail product demos. Always test on physical devices (simulators can’t process camera feeds) and refine based on how your assets appear in real rooms and different lighting conditions.

Building Interactive AR Features

Once your AR foundation is in place, the next step is interactivity. Users expect to tap, drag, rotate, or pinch to engage with virtual products. Gesture recognizers tied to AR anchors make this possible. For example:

@objc func handlePinch(_ sender: UIPinchGestureRecognizer) {
   guard let object = sender.view else { return }
   object.transform = object.transform.scaledBy(x: sender.scale, y: sender.scale)
   sender.scale = 1.0
}

With this, a user can resize a lamp or sofa to test its fit.

To level up, Apple’s RoomPlan API, available on LiDAR-equipped iPhones such as the 12 Pro and later, can scan a room in seconds, generating USDZ files with walls, windows, and furniture layouts. 

import RoomPlan

let captureSession = RoomCaptureSession()
let config = RoomCaptureSession.Configuration()
captureSession.run(configuration: config)

This allows virtual products to be placed in realistic pre-scanned spaces without requiring costly 3D modeling.

For leaner projects, ARKit’s markerless tracking (visual-inertial odometry) works well in most indoor environments, avoiding clunky QR codes. For outdoor demos, like testing sports gear, location anchors can tie products to GPS points. These capabilities make your app versatile enough for both retail showrooms and on-the-go field sales.

Enhancing Demos with Advanced AR Tools

To stand out, integrate ARKit’s more advanced capabilities. Occlusion lets virtual products interact naturally with real objects, for example, a chair that slides partly under a real dining table:

let config = ARWorldTrackingConfiguration()
config.frameSemantics = .personSegmentationWithDepth
arView.session.run(config)

Light estimation ensures your digital products inherit the room’s natural lighting, preventing them from looking artificial or cartoonish:

config.environmentTexturing = .automatic

For products with moving parts, RealityKit animations can showcase functionality in motion, like unfolding a treadmill or collapsing a foldable bike. On premium devices, LiDAR scanning adds precise depth mapping, boosting placement accuracy in cluttered or dimly lit spaces. 

Together, these tools make your demos feel professional and immersive, which is critical in a market where customer trust translates directly into higher conversion rates.

Optimizing AR Performance for iOS Apps

AR is resource-heavy, and laggy performance can kill user engagement. The solution is smart optimization

Keep 3D models lightweight, ideally under 50,000 polygons, and rely on tools like Reality Composer Pro to refine textures, adjust materials, and prepare assets for seamless integration into Xcode.

Performance testing is key: A/B test AR demos against static images to measure increases in session length, click-throughs, or purchases. Many retailers now add haptic feedback with Core Haptics, giving subtle vibrations when users interact with virtual products. Tests show this can increase engagement by as much as 25%.

Finally, offline caching is a must. By storing 3D models locally, you ensure that demos run smoothly even when Wi-Fi is spotty, which is invaluable for sales reps or retail teams using AR in the field.

FAQ

How do I know if my iPhone supports ARKit?

Most iPhones from the 6s onward support basic ARKit features, but LiDAR-powered scanning requires an iPhone 12 Pro or newer. Always check Apple’s device compatibility list when planning your target audience.

What’s the cost of adding AR demos to an iOS app?

Budgets vary, but expect anywhere from $10,000 to $50,000 depending on complexity. A basic MVP with simple 3D assets can be built for under $20,000, especially if working with freelancers. High-fidelity demos with custom models and LiDAR integration trend higher.

Can AR demos run offline?

Yes. Preloading 3D assets combined with ARKit’s local tracking makes offline demos possible. This is critical for sales reps pitching products in the field.

How do AR features affect app downloads?

Apps with AR experiences enjoy up to 20% higher retention, thanks to their interactive nature. They also stand out in the App Store’s competitive landscape, as Apple prioritizes apps that showcase ARKit.

Can non-coders prototype AR demos?

Yes. Tools like Reality Composer allow drag-and-drop prototyping without writing code. Paired with no-code platforms like Adalo, product owners can test AR features before passing them to developers for production.

Wrapping Up

AR is no longer a “nice-to-have”; it’s a proven revenue driver. By 2025, nearly 80% of retailers are integrating AR into customer engagement, with virtual try-ons already cutting return rates in fashion by 30%. 

For iOS specifically, ARKit’s alignment with visionOS means today’s showroom apps can evolve seamlessly into tomorrow’s headset experiences, positioning your brand ahead in the mixed-reality race.

Keep your AR development focused: start with a strong MVP and one killer feature, dedicate 20–25% of development time to testing and optimization, and track analytics to refine the user journey. 

With retail adoption at 55% and over a billion AR users worldwide, investing in AR now puts your app in the best position to capture both early adopters and long-term loyal buyers.

Ready to build a mobile showroom that turns browsers into buyers? Let’s talk! Reach out or book a consultation today to get started.

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