Imagine you’re planning a cross-country road trip. You need to estimate how long it’ll take, how much money you’ll spend, and what you’ll need to bring, like gas and snacks.
Software estimation works the same way. It’s about predicting how much time, effort, and resources it will take to build your app, website, or platform. Getting this right is important because poor estimation can cause projects to run out of money or miss deadlines. In fact, studies show that bad estimation is one of the biggest reasons projects fail.
This guide will explain key estimation methods in simple terms. Let’s dive in!
What Is Software Estimation?
Software estimation is the process of forecasting how much time, effort, and resources a software project will need. It’s like planning your road trip: you consider how far you’re going, how much gas you’ll need, and possible delays like traffic.
In software, this means looking at how big your project is, how complicated the features are, how experienced your development team is, and what risks might come up, such as tough technical problems or changing requirements. The goal is to make a realistic plan for your budget, timeline, and expectations.
Understanding estimation is one of the most important steps to turning your idea into a working product, without unexpected problems that waste time and money.
Why Estimations Matter?
Estimation is the foundation of a successful software project. It helps you decide on a fair budget, create a realistic timeline, and assign the right people and tools to the job. Without it, you’re driving blind, risking cost overruns, missed deadlines, and disappointed investors or customers.
The numbers show how serious this is. A study showed that 52.7% of projects go over their original budgets by 189%, and 31.1% are canceled before they’re finished.
By spending time on estimation, you can keep your team and stakeholders aligned, increasing your chances of delivering a finished product on time and within budget.
Common Estimation Methods
There are several different ways to estimate software projects. Each one is useful at different stages and for different types of projects.
Below are six of the most common methods, explained with simple examples to make them easy to understand.
Analogous Estimation
Analogous Estimation is like estimating how long it will take to drive from Chicago to Madison (about 150 miles) by remembering that last summer you drove from Chicago to Milwaukee (about 90 miles) in 2 hours with light traffic. Since Madison is a little farther but on similar roads, you guess it’ll take about 3 hours, adjusting for the extra distance and possible roadwork.
In software, you compare your new project to a past project. For example, if you built a simple photo-sharing app a year ago that took 6 months and cost $50,000, you might estimate 9 months and $80,000 for a more advanced app like Instagram, which includes extra features like messaging and filters.
This method is quick and helpful in the early stages when you don’t have many details yet. It relies on past experience and expert judgment. It’s often used for early estimates or rough calculations, though its accuracy depends on how similar the past project is to the current one.
Top-Down Estimation
Top-Down Estimation starts with a total estimate for the entire project, then divides that number into smaller parts.
It’s like budgeting $800 for your road trip based on what you spent on similar trips before. You might then divide it up: $300 for gas, $300 for hotels, $150 for food, and $50 for extras.
In software, a project manager might estimate that a new Instagram-like app will cost $150,000 based on industry averages. They would then split that into major parts: $45,000 for design (30%), $75,000 for coding (50%), and $30,000 for testing (20%).
It’s called “top-down” because it starts with the big picture and works its way down. It’s fast and useful when you don’t have detailed plans yet. However, Top-Down Estimation may not be precise when you need to estimate specific tasks. For startup founders, it’s a great way to get a quick overview of costs before creating a more detailed plan.
Bottom-Up Estimation
Bottom-Up Estimation takes the opposite approach to Top-Down Estimation. Instead of starting with a total estimate, it breaks the project into small, manageable tasks, estimates each one individually, and then adds them up to get the overall cost and timeline.
To picture this, imagine planning a road trip where you estimate each part of the journey on its own:
You figure it will take 4 hours and cost $60 for gas to drive 200 miles.
Stopping for lunch would take another hour and cost $15.
Sightseeing might add 2 more hours and $20, while a hotel stay for the night would be $100.
When you add these up, you get a total of 7 hours of awake time and $195 for that day.
In software development, this works much the same way. For example, you might estimate that:
Designing the user interface will take 2 weeks and cost $10,000.
Coding the photo uploads feature might require 3 weeks and $15,000.
Building the main feed could take 4 weeks and $20,000, while testing might take 2 weeks and another $10,000.
When you total those estimates, you get 11 weeks and $55,000 for that portion of the Instagram-like app.
This method is thorough and ideal when you need a precise estimate, especially for complex or unique projects. It takes more time upfront to plan each task, but it catches potential issues early, saving headaches later. It’s perfect for startups needing detailed budgets for investors, though it’s best used when you have a clear picture of the project’s scope.
Parametric Estimation
Parametric Estimation uses data-based formulas to predict what a project will need. It works a lot like figuring out the cost of a road trip by multiplying the number of miles you’ll drive by the cost of gas per mile.
For example, if you’re planning to drive 600 miles in a car that gets 30 miles per gallon and gas costs $3.50 per gallon, you’d first divide 600 by 30 to get 20 gallons. Then you’d multiply 20 gallons by $3.50, which means you’d spend $70 on fuel.
In software projects, the idea is the same. If past data shows that building one feature usually takes 20 hours, and your Instagram-like app has 20 features, you can estimate a total of 400 hours for development.
This method depends on having solid data and clear measurements to work with, which makes it more accurate when those are available.
Parametric Estimation is especially reliable when there’s strong historical data to back it up. For example, a project manager might look at past sprint data to predict how much work it’ll take to build a new user authentication system for an app. That kind of information gives you a solid starting point for planning.
Planning Poker
Planning Poker is a group-based method where the team works together to estimate effort, commonly used in agile development.
It’s like a group of friends guessing how long a road trip will take, sharing their guesses, and agreeing on a final number. One person might guess 5 hours, another might say 7 because of possible traffic. After talking it through, considering past trips, traffic, and rest stops, everyone agrees on 6 hours.
In software, it works much the same way. Let’s say a team is building the messaging feature for a new Instagram-like app. One developer thinks it will take 20 hours, while another believes it’ll be closer to 40 because of extra testing. After a conversation about the complexity of the feature, they agree on 30 hours.
This method takes advantage of the team’s shared experience and helps reduce bias. It’s a fun, practical way for agile teams to estimate tasks and keep everyone on the same page. For a startup working in stages, Planning Poker makes sure everyone has a voice in shaping realistic estimates.
Three-Point Estimation
Three-Point Estimation helps manage uncertainty by using three different guesses for each task: an optimistic estimate (the best case), a most likely estimate, and a pessimistic estimate (the worst case). Then it calculates an average using the formula (O + 4M + P) / 6.
For example, imagine you’re driving 300 miles. You figure it could take 4 hours if there’s no traffic (optimistic), 5 hours if you hit some delays (most likely), and 7 hours if there’s road construction (pessimistic). Using the formula: (4 + 4×5 + 7) / 6 = 5.17 hours, which is about 5 hours and 10 minutes.
In software, the process is similar. Say you’re building an Instagram-like stories feature. You might estimate 10 days in the best case, 14 days most likely, and 20 days in the worst case. Plugging those numbers in: (10 + 4×14 + 20) / 6 = 14.33 days, or around 14.5 days.
This method gives a more balanced view of possible outcomes, making it easier to manage risks. It’s especially useful for founders handling tricky projects with a lot of unknowns.
Method
Approach
Best Used When
Pros
Cons
📊 Analogous Estimation
Uses historical data from similar past projects to estimate the current one
Early stages ✓, limited details, similar past projects
✅ Quick, easy if similar projects exist
❌ Less accurate if projects differ significantly
📈 Top-Down Estimation
Starts with an overall estimate for the project, then breaks it down into parts
Initial planning ✓, high-level overview needed
✅ Fast, good for early estimates
❌ Less precise for detailed tasks
📋 Bottom-Up Estimation
Breaks the project into smaller tasks, estimates each, and sums them for the total
Detailed scope available ✓, high accuracy needed
✅ Detailed, accurate
❌ Time-consuming, requires clear scope
📏 Parametric Estimation
Uses mathematical models based on historical data (e.g., average time per feature)
Clear parameters ✓, reliable historical data
✅ Data-driven, can be accurate
❌ Requires robust data and clear parameters
🎲 Planning Poker
Team collaboratively estimates tasks through discussion and consensus
Agile projects ✓, team consensus needed
✅ Collaborative, leverages team expertise
❌ Requires team availability and time
🔢 Three-Point Estimation
Uses optimistic, most likely, and pessimistic estimates to calculate an expected value
High uncertainty ✓, risk planning needed
✅ Accounts for risks, provides realistic ranges
❌ More complex, requires multiple estimates
Choosing the Right Method
The best estimation method for your project depends on where you are in the process, how complicated your project is, and how much information you have.
In the early stages, when you’re still shaping your idea, top-down approaches like Analogous or Parametric Estimation are helpful for getting rough estimates to guide your first plans or investor pitches.
A founder might estimate a new app’s cost based on how much a similar project required in the past.
As you move forward and have more details, Bottom-Up Estimation gives more accurate estimates by dividing the project into smaller tasks.
Agile teams often turn to Planning Poker for its group-focused style, which lets them fine-tune estimates as they move through each sprint.
Three-Point Estimation can be used alongside any of these methods to help deal with risks and uncertainties.
In most cases, the best results come from mixing approaches. Starting with a top-down estimate for a rough number and then refining it with bottom-up methods as you learn more tends to produce the most dependable estimates.
Based on our experience, customizing your approach to fit your project’s needs leads to better accuracy and builds trust with your team and stakeholders.
Best Practices for Estimation
To build reliable estimates, it’s important to get your development team involved early. Their technical knowledge will help gauge how complex certain tasks really are. Use past project data to shape your guesses. For example, if a previous app took a certain number of hours per feature, apply that average to your new app to stay consistent.
It’s also smart to plan for risks like changes in scope or technical challenges. You can do this by adding time buffers or using Three-Point Estimation. Make it a habit to check and adjust your estimates regularly as your project moves forward and you get a clearer picture of what’s involved.
Bringing in key stakeholders early and using data-driven approaches greatly improves the accuracy of your estimates.
Common Mistakes to Avoid
Estimating software projects isn’t easy, and there are a few common mistakes to watch for.
One of the biggest problems is underestimating how complicated certain tasks can be. Something that seems simple, like adding a login button, might turn out to involve difficult integrations behind the scenes.
Another issue is ignoring task dependencies – when one task can’t start until another is finished. This can easily cause delays. It’s also common to forget about non-coding tasks such as testing, writing user guides, or training users, which can throw off your timelines.
Being too optimistic about how quickly or cheaply things will get done is another risk. One study found that 57% of projects that fail struggle because of communication problems, and those issues only make unrealistic estimates worse.
To avoid these traps, check your estimates with your team, rely on past data where possible, and use balanced methods like Three-Point Estimation to cover your bases.
To Sum Up
Software estimation is a crucial part of turning your idea into a working product. It helps you build realistic budgets, timelines, and resource plans.
Methods like Analogous, Parametric, and Top-Down Estimation are great for getting early estimates when you don’t have many details yet. As your project develops, more detailed or collaborative approaches like Bottom-Up Estimation and Planning Poker help fine-tune your estimates. Three-Point Estimation adds an extra layer of protection by considering risks and giving you a more realistic range of outcomes.
By combining these methods, involving your team, and steering clear of common mistakes, you’ll put your project in a strong position for success. With the right approach, you can confidently manage your software project – even without a tech background.
If you’d like to get a clear, customized plan & estimates for your software product, we’re here to help. Reach out or book a consultation right away to get it started!
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Jayempire
9.10.2024
Cool
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Samrat Rajput
27.7.2024
The Redmi 9 Power boasts a 6000mAh battery, an AI quad-camera setup with a 48MP primary sensor, and a 6.53-inch FHD+ display. It is powered by a Qualcomm Snapdragon 662 processor, offering a balance of performance and efficiency. The phone also features a modern design with a textured back and is available in multiple color options.
this is defenetely what i was looking for. thanks!
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liza
25.1.2024
Can you please provide example for flutter as well . I'm having issue to screen share in IOS flutter.
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Nikolay Sapunov
10.1.2024
Thank you Joy! Glad to be helpful :)
guide-to-software-estimating-95
Joy Gomez
10.1.2024
I stumbled upon this guide from Fora Soft while looking for insights into making estimates for software development projects, and it didn't disappoint. The step-by-step breakdown and the inclusion of best practices make it a valuable resource. I'm already seeing positive changes in our estimation accuracy. Thanks for sharing your expertise!
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Harvey
15.1.2024
Please, could you fix the Kit Download link?. Many Thanks in advance.
Fora Soft Team
15.1.2024
We fixed the link, now the library is available for download! Thanks for your comment
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