Accessible iOS app interface with VoiceOver support, high contrast, and inclusive design features

Accessibility stopped being optional for iOS teams the day the European Accessibility Act went live — June 28, 2025. Ship an inaccessible consumer app into the EU now and you are exposed to fines that run from roughly €60,000 in Ireland to about €900,000 in Sweden, on top of the US litigation wave that produced 3,117 federal web-accessibility lawsuits in 2025 (up 27% on 2024, per Seyfarth) and more than 5,000 once you count mobile apps and state courts. The upside: Apple has spent a decade shipping the APIs that close the gap: VoiceOver, Dynamic Type, Voice Control, Switch Control, and the Accessibility Nutrition Labels that landed with iOS 26 in 2025. This is the working playbook we use when we build iOS products at Fora Soft: the seven pillars you have to get right, the exact Swift APIs per pillar, how to score yourself against WCAG 2.2 AA and EN 301 549, when to retrofit versus rebuild, what an audit really costs, and the five mistakes that quietly sink projects.

Key takeaways

  • The audience is about 1.3 billion people (WHO). Building for them is a market decision, not only an ethics one, and leaving it for a post-launch sprint is the expensive way to do it.
  • The EAA is enforceable. B2C digital products sold in the EU have had to meet EN 301 549 since June 28, 2025. Fines already range from about €60,000 (Ireland) to €900,000 (Sweden), and France filed the first suits in November 2025.
  • Seven pillars cover ~95% of issues: VoiceOver & semantic labels, Dynamic Type & layout, colour & contrast, motion & haptics, Voice/Switch Control, captions & audio descriptions, and forms/errors.
  • Audit cost is 0.5–2% of the build budget early; 10–20% as a retrofit. That ratio has held for five years; the earlier you start, the cheaper it stays.
  • iOS 26 Accessibility Nutrition Labels now sit on the App Store product page. A clean label is a marketing asset; a blank one tells buyers you skipped the work.
  • Automation catches ~30% of issues; the rest needs real users. Pair Xcode Accessibility Inspector and the XCUITest Accessibility Audit with a screen-reader user every major release.

Why trust Fora Soft on iOS accessibility

Fora Soft has shipped software since 2005, with 250+ projects across 20+ years with 50 in-house engineers, including Swift and SwiftUI iOS apps for health-tech, e-learning, video, and finance clients in the US, EU, UK, and the Middle East. We were named a TechReviewer Top iOS App Developer in 2024, we hold a 5.0 rating across 30 Clutch reviews, and our Upwork Job Success Score is 100%. On our team, accessibility is a release gate, not a quarterly clean-up. On BrainCert, the e-learning platform we build, we have run more than 500 million classroom minutes, so we have production data on caption latency, VoiceOver behaviour over live WebRTC video, and Dynamic Type across the long tail of iPhone models. The playbook below is the one we run with our own clients in 2026, not a set of WWDC session notes.

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Where iOS accessibility stands in 2026

Three things changed in the last two years. First, regulation caught up. The European Accessibility Act has been enforceable since June 28, 2025, covering e-commerce, banking, transport, e-books, and most B2C digital services, mobile apps included. Its harmonised standard is EN 301 549; the version in force today (v3.2.1) maps to WCAG 2.1 AA, and v4.1.1, which pulls in WCAG 2.2, is on the way. Build to 2.2 AA and you clear both. In the US, Seyfarth counted 3,117 federal web-accessibility suits in 2025 against 2,452 in 2024; UsableNet, adding state courts and mobile apps, logged more than 5,000. Canada's ACA, Australia's DDA, and the UK Equality Act all point at WCAG 2.x AA as the working benchmark.

Second, Apple's accessibility surface grew. iOS 17 added Personal Voice, Assistive Access, and Point and Speak; iOS 18 added Eye Tracking, Music Haptics, and Vocal Shortcuts; iOS 26 (2025) added Accessibility Reader, Braille Access, and the Accessibility Nutrition Label that now appears on every App Store product page. SwiftUI picked up first-class traits, rotors, custom actions, and the .accessibilityLabel / .accessibilityHint / .accessibilityValue trio. UIKit's UIAccessibility gained the focus-management and announcement APIs it had been missing for years. Apple's own accessibility documentation is now the first place to check when a trait behaves oddly.

Third, the tooling got usable. Xcode's Accessibility Inspector ships an audit; the Accessibility Audit API in XCUITest runs automated checks in CI; vendors like Deque axe DevTools Mobile and Evinced plug into the same pipeline. Here's the catch, and any honest team will tell you the same thing: automation catches about 30% of real issues. The rest needs a screen-reader user on your test cycle. The chart below shows where the engineering time actually goes when you retrofit an existing app.

iOS accessibility effort by pillar: VoiceOver and captions take 2-4 weeks, contrast and forms about a week each

Figure 1. Retrofit effort by pillar. VoiceOver and captions are the long poles; contrast, motion, and forms sit close to a week each.

Pillar 1. VoiceOver and semantic labels

VoiceOver is the most important accessibility surface on iOS. It is how blind and low-vision users operate your app. Every element a sighted user can see needs a programmatic label, a trait, and (when it holds state) a value. In UIKit that is accessibilityLabel, accessibilityTraits, and accessibilityValue; in SwiftUI it is the matching modifiers. Custom drawing in Canvas or Core Graphics needs .accessibilityElement(children:.combine) or a hand-built UIAccessibilityElement.

The 2026 gotchas are specific. SwiftUI is not "accessible by default" — the most common bug we see is a Text with an .onTapGesture and no .isButton trait, which VoiceOver reads as static text so the user never knows it is tappable. Custom rotors (accessibilityRotor) make dense feeds usable, so add them for your primary content type. And keep VoiceOver labels (descriptive) separate from Voice Control labels (short): conflating the two breaks one or the other. Live screens need UIAccessibility.post(notification:.announcement,) so VoiceOver reports what changed.

What to integrate: semantic labels on every interactive element, rotors on long lists, live announcements on async state changes, focus management on modal presentations. Budget 2–4 weeks on a typical mid-size iOS app to reach VoiceOver parity.

Reach for VoiceOver-first design when your app has real complexity — feeds, chats, dashboards, checkout. Every iOS app should ship VoiceOver parity, but the richer the UI, the more upfront design time you save later.

Pillar 2. Dynamic Type and adaptive layout

Dynamic Type lets users set the system content size from Extra Small to AX5, the top accessibility size. Apps that hardcode font sizes break at AX3 and above, and roughly a third of iOS users run text at least one notch over default. In SwiftUI, use system styles like .font(.body); in UIKit, use UIFontMetrics(forTextStyle:).scaledFont(for:). Avoid UIFont.systemFont(ofSize:) for anything a user reads.

Layout has to flex with the text. SwiftUI handles most cases, but fixed-size HStack children clip at AX sizes — reach for ViewThatFits, the Layout protocol, or @ScaledMetric. In UIKit, Auto Layout with content-hugging and compression-resistance priorities fixes about 90% of Dynamic Type breakage. Test at AX5 on the smallest device you support (iPhone SE): survive there and you survive everywhere.

What to integrate: scaled fonts everywhere, @ScaledMetric for images and spacing, container flexibility for all text. Budget 1–2 weeks on a retrofit.

Pillar 3. Colour, contrast, and high-contrast modes

WCAG 2.2 AA wants 4.5:1 contrast for body text and 3:1 for large text and UI components. Honour UIAccessibility.isDarkerSystemColorsEnabled (the "Increase Contrast" setting), and in SwiftUI read the colorSchemeContrast environment value and adapt when it reports .increased. Never lean on colour alone for state; pair it with an icon, label, or shape (WCAG 1.4.1). Xcode 16's Accessibility Inspector flags low-contrast text on its own now.

Colour asset catalogs with Any / Dark / High Contrast variants let you define four states per colour with zero runtime code; Color and UIColor(named:) pick the right one from the trait collection. For charts, encode data with shape and pattern as well as colour so it survives colour-blindness and greyscale.

What to integrate: a contrast-audited palette, high-contrast variants in the asset catalog, state indicators beyond colour. Budget about a week if your design system already has tokens.

Reach for an automated contrast pass when your design system has more than 20 tokens or ships light and dark modes — manual spot-checks miss the 3:1 UI-component threshold on real apps more often than teams expect.

Pillar 4. Motion, haptics, and vestibular safety

Big motion — parallax, full-screen zooms, autoplay video — triggers vestibular symptoms for some users. Honour UIAccessibility.isReduceMotionEnabled (SwiftUI: .accessibilityReduceMotion) by swapping long animations for cross-fades, dropping parallax, and defaulting feed video to paused. Treat Low Power Mode as a second signal.

Haptics are an accessibility channel, not decoration. UIImpactFeedbackGenerator and UISelectionFeedbackGenerator add a non-visual cue to state changes, and iOS 18's Music Haptics extends that further. On a critical state change, layer three signals: a colour shift, a haptic tap, and a VoiceOver announcement.

What to integrate: a reduce-motion animation switch, a haptic layer on critical state changes, autoplay suppression under Low Power or Reduce Motion. Budget about a week.

Pillar 5. Voice Control, Switch Control, and motor accessibility

Voice Control drives the whole device by speech; Switch Control does the same through external hardware for users with limited mobility. Your app works with both when every actionable element has a meaningful label and a big-enough hit target. Here the platforms disagree in your favour: WCAG 2.5.8 sets a 24×24 pt minimum, but Apple's Human Interface Guidelines mandate 44×44 pt — meet Apple's and you clear WCAG automatically. iOS 18's Vocal Shortcuts let users trigger your App Intents by voice, so shipping meaningful App Intents is now a real accessibility lever.

Test with AssistiveTouch on, and run a full flow using only the Dwell Control pointer to feel what a switch user feels. The biggest 2026 trap: custom gestures — swipe-to-dismiss, long-press menus, drag interactions — with no keyboard or voice fallback. Every custom gesture needs an alternate: a button, a menu item, or an accessibilityCustomAction. This is also WCAG 2.5.7 (Dragging Movements), new in 2.2.

What to integrate: 44×44 pt hit targets, custom actions on gesture surfaces, App Intents for critical flows, no gesture-only features. Budget 1–2 weeks.

Reach for Voice/Switch Control testing when the app has more than 30 unique interactive screens or flows over 10 steps — motor-accessibility issues cluster in long flows and rarely surface in a five-minute VoiceOver spot-check.

Pillar 6. Captions, audio descriptions, and live transcription

If your app plays video, it needs closed captions (WCAG 1.2.2). If that video carries meaning the picture does not, it also needs audio descriptions (WCAG 1.2.5). AVFoundation exposes AVMediaCharacteristic.legible for captions and .describesVideoForAccessibility for audio descriptions — wire both. If you are new to how the underlying media works, our primer on digital video is a good place to start.

For live content — calls, broadcasts, classes — iOS Live Captions is a system feature but not a substitute for in-app captions on media you control. Apple's Speech framework, Whisper on-device via WhisperKit, and Deepgram or AssemblyAI SDKs all ship production iOS SDKs with sub-two-second latency and single-digit word error rates in English. Put captions in the same view hierarchy as the video so VoiceOver announces them in the right place. This is the pillar where our 500M+ minutes on BrainCert paid off. Caption latency over WebRTC is where most teams underestimate the work.

What to integrate: caption tracks in AVPlayer, audio-description tracks on pre-recorded video, live transcription on any real-time voice UX. Budget 2–4 weeks for a live-transcription integration.

Reach for captions when you ship any audio or video content, full stop. Reach for audio descriptions when you own the video pipeline, and for live transcription when you run voice or video calls.

Pillar 7. Forms, errors, and cognitive load

Forms are where accessibility breaks hardest. Every input needs a visible label (not a placeholder standing in for one), a clear error state, and a programmatic link from the error to its field (WCAG 3.3.1). iOS gives you .textContentType, .keyboardType, and system autofill for addresses, cards, one-time codes, and passwords, all of which cut cognitive load for everyone and are effectively required for users with cognitive disabilities.

Validate on blur, not on every keystroke, and speak errors with an announcement post. Do not ship a CAPTCHA with no accessible alternative (WCAG 1.1.1); Apple's Private Access Tokens removed most of the need. Group a multi-line address into one VoiceOver element with accessibilityElement so it reads as a unit.

What to integrate: visible labels on every field, textContentType for autofill, programmatic error-field linking, grouped VoiceOver elements for multi-part inputs. Budget about a week per major form.

Reach for accessibility-first form design when your app does sign-up, checkout, or booking — form drop-off is where accessibility problems turn directly into lost revenue.

The seven pillars, side by side

One row per pillar: the primary Apple APIs, the WCAG 2.2 AA Success Criteria it maps to, and the effort to retrofit. Use it as a scoping checklist — the diagram above shows the same effort visually.

PillarPrimary APIsWCAG 2.2 refsRetrofit cost
1. VoiceOver & labelsUIAccessibility, .accessibilityLabel1.1.1, 1.3.1, 4.1.22–4 wk
2. Dynamic TypeUIFontMetrics, @ScaledMetric1.4.4, 1.4.101–2 wk
3. Colour & contrastColour assets, isDarkerSystemColorsEnabled1.4.3, 1.4.11, 1.4.1~1 wk
4. Motion & hapticsisReduceMotionEnabled, UIImpactFeedback2.3.3 (AAA)~1 wk
5. Voice / Switch ControlApp Intents, accessibilityCustomAction2.1.1, 2.5.7, 2.5.81–2 wk
6. Captions & audio desc.AVFoundation, Speech, WhisperKit1.2.2, 1.2.5, 1.2.42–4 wk
7. Forms & errorstextContentType, announcement posts3.3.1, 3.3.3, 1.3.5~1 wk / form

Decision framework: retrofit, rebuild, or defer

Not every app needs full WCAG 2.2 AA on day one. Walk the tree below, then read the plain-English version underneath it.

Decision tree for retrofit vs rebuild vs defer, driven by market, audit issue count, and app age

Figure 2. Retrofit, rebuild, or defer. Market and regulatory exposure gate the decision before issue count does.

Retrofit in place when your app is already in market, the architecture is sound, and the audit flags fewer than ~50 issues. Most apps land here. Expect 4–8 weeks of engineering plus a week of design.

Rebuild core surfaces when the app predates iOS 14, leans on custom drawing with no accessibility elements, or has more than 100 issues packed into two or three screens. You usually rebuild the worst 20–30% and retrofit the rest. Expect 8–16 weeks.

Defer, carefully, when you are pre-product-market-fit, selling to a single-market B2B audience outside EU reach, with a real six-month plan to fix it. Every month you wait adds roughly a week of future retrofit.

Never defer when you sell to EU consumers (EAA), the US public sector (Section 508), healthcare (HIPAA-adjacent procurement), or any segment with a material assistive-technology population, such as education, finance, government.

Your situationCallRough effort
In market, <50 issues, sound architectureRetrofit4–8 wk + 1 wk design
Pre-iOS 14 or >100 issues in 2–3 screensRebuild core8–16 wk
Selling into EU / healthcare / US public sectorFix now, no grace periodscope from audit
Pre-PMF, single-market B2B outside EUDefer with a 6-month plan+~1 wk/month later

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Mini case: what an accessibility retrofit looks like

A health-tech client — the kind of HIPAA-bound iOS product we build on engagements like CirrusMED — shipped an appointment-booking app that reached about 150k US monthly users and began opening into the EU in 2025. A third-party audit against the EAA surfaced 72 WCAG 2.2 AA issues: 26 VoiceOver, 19 Dynamic Type, 12 colour contrast, 8 form/error, 5 motion, 2 captions. We ran a six-week sprint. Weeks 1–2 rebuilt the booking-flow VoiceOver model with custom rotors and custom actions; weeks 3–4 moved typography and layout to Dynamic Type and @ScaledMetric; week 5 rebalanced the palette and shipped high-contrast variants; week 6 refactored form error handling and added App Intents for the top three flows.

The post-remediation audit came back with four residual issues, all cosmetic, and the client shipped two weeks before the June 28, 2025 deadline. The numbers we can attribute are modest and honest: about an 18% lift in session completion for users running text above 130%, and a measurable drop in support tickets containing "can't read" or "can't tap." We have not stress-tested that lift past this one app — treat it as a data point, not a law. The cost math below is the part that generalises.

iOS accessibility cost math: a 15-screen audit is about $1,570; remediation adds $250-550 per screen

Figure 3. The audit is the cheap part. On a 15-screen app the audit runs about $1,570; remediation, at $250–$550 a screen, is where the budget goes.

The 2026 iOS accessibility tooling stack

In the IDE: Xcode 16 Accessibility Inspector (built-in audit, point-and-inspect, simulator capture), the Accessibility Audit API in XCUITest for CI, SwiftUI preview audits, and the Instruments Accessibility template.

On device: VoiceOver, Switch Control, Voice Control, the Dynamic Type slider, Reduce Motion, Increase Contrast, Button Shapes, and Bold Text. Wire a triple-click Accessibility Shortcut for VoiceOver so QA can toggle it instantly.

Third-party: Deque axe DevTools Mobile (it generates remediated SwiftUI snippets), Evinced Mobile SDK, Assistiv Labs for remote screen-reader user testing, and BrowserStack App Accessibility. Design-side: Stark and the Figma accessibility plugins — run these at design review, not after the code ships.

The audit loop: automate 30%, user-test the rest

Automation is a floor, not a finish line. The Xcode Accessibility Inspector and the XCUITest Accessibility Audit catch missing labels, missing traits, and low contrast, roughly 30% of what a real user hits. They cannot judge whether a label reads well, whether focus order makes sense, or whether a custom rotor helps. That judgement is human.

So run the loop on every release: fail the CI build on any new Accessibility Audit issue, the same way you fail on a test regression; keep a paid screen-reader user on the test cycle for each major version; and re-audit the flows you touched, not just the ones you added. This is the difference between a one-time compliance push and an app that stays accessible sprint over sprint. Misusing accessibilitySortPriority to force focus order is a common way teams make things worse between audits — change it deliberately, then re-test.

Reach for CI-gated accessibility audits when you ship more than once a month — accessibility regresses with every merge, and catching it at PR time costs minutes instead of a pre-launch scramble.

EAA, ADA, and the rest of the 2026 rulebook

The regulations rewarded teams that moved early and are now catching the ones that did not. The timeline below is why "later" keeps getting more expensive.

iOS accessibility compliance timeline 2024-2026: EAA live June 2025, iOS 26 Nutrition Labels, ADA suits rising

Figure 4. The compliance clock, 2024–2026. Regulation and platform milestones on one line.

European Accessibility Act (Directive 2019/882): enforceable since June 28, 2025, across most B2C digital products in the EU. The compliance target is EN 301 549. Today's v3.2.1 maps to WCAG 2.1 AA, with v4.1.1 bringing WCAG 2.2. Enforcement is national: fines already range from about €60,000 (Ireland) to €900,000 (Sweden), and France filed the first suits in November 2025. Some member states can order a product off the market. The W3C's guidance on applying WCAG 2.2 to mobile apps is the clearest bridge from the standard to iOS.

US ADA (Title III): case law has covered websites since the 2010s, and the DOJ's 2024 rule extended Title II to state and local government apps. Private-sector apps are not named in a federal rule but face the plaintiff's bar directly. Seyfarth counted 3,117 federal web suits in 2025, and most settle in the low five figures. Section 508: WCAG 2.0 AA baseline for anything sold to a US federal agency. Elsewhere: the UK Equality Act, Canada's ACA, Australia's DDA, and Ontario's AODA all point at WCAG 2.x AA.

Five pitfalls that derail iOS accessibility projects

1. Adding labels late. Retrofitting accessibilityLabel at the end of a sprint produces terse, inconsistent wording. Wire labels next to the view, in SwiftUI or in viewDidLoad().

2. Believing "SwiftUI is accessible by default." It is not. Custom controls get skipped, and a tappable Text without the button trait reads as static. Test with real VoiceOver, every release.

3. Hardcoding font sizes "just for this one screen." It is always more than one screen, and AX5 surfaces every exception. Use system text styles from day one.

4. Skipping live announcements. Async changes — loading to loaded, submit to confirmation, error states — without an announcement post are silent to VoiceOver users, and that silence reads as a broken app.

5. One-and-done audits. Accessibility regresses with every sprint. Wire the XCUITest Accessibility Audit into CI and fail the build on new issues, exactly like a test regression.

KPIs: what to measure once accessibility ships

You cannot manage what you do not measure. Once the seven pillars are in place, these are the signals that tell you whether accessibility is holding up — and whether users actually benefit.

Engineering. Accessibility Audit issues per build (target: zero new per PR, <5 open at any time); share of custom views with explicit label, hint, and traits (target 100%); share of screens that render clean at AX5 (target ≥95%); contrast pass rate on design tokens (100% at 4.5:1 body, 3:1 large).

Product. Task-completion rate for VoiceOver users versus sighted users on your top three journeys (target: within 10%); time-on-task for Voice Control users versus touch (target: under 2×); accessibility support tickets per 10k MAU (track and drive down); App Store sentiment on accessibility terms after a retrofit ships.

Compliance. Quarterly external audit pass rate against WCAG 2.2 AA (100% of must-fix items closed before release); accessibility-statement freshness (update every release that touches user flows); time-to-remediation on any complaint (target <30 days — several EU states treat slow fixes as an aggravating factor).

Sum up

iOS accessibility in 2026 is a solved problem on the tooling side. Apple's APIs are comprehensive, Xcode's audit tooling is mature, and third-party vendors fill the gaps. What is left is a regulatory problem (EAA, ADA, Section 508) and a product problem: the teams that ship accessible apps embed the seven pillars into their design system, build pipeline, and release gates from day one. Do that, spend 0.5–2% of dev time on audits, keep a screen-reader user on the cycle, and you ship apps that work for everyone and hold up in any regulated market. If you want a partner who treats it as a release gate, that is exactly how we build at Fora Soft.

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Frequently asked questions

Is WCAG 2.2 AA the right target for an iOS app in 2026?

Yes. WCAG 2.2 AA is the benchmark cited by EN 301 549 (EU), Section 508 (US public sector), and most enterprise procurement. One nuance: the EAA's harmonised standard in force today (EN 301 549 v3.2.1) technically maps to WCAG 2.1 AA, with 2.2 arriving in v4.1.1. Build to 2.2 AA now and you clear both, plus the mobile-specific criteria in 2.2 (Target Size, Dragging Movements, Consistent Help).

Where did Accessibility Nutrition Labels come from — iOS 18 or iOS 26?

iOS 26, in 2025. They appeared in the iOS 26 beta in June 2025 and now show on every App Store product page. They are optional for now, but Apple has signalled they will become required. A filled-out label listing VoiceOver, Larger Text, and captions support is a marketing asset; a blank one is a signal to buyers.

Does Apple reject inaccessible apps in App Store review?

No. Apple asks for an Accessibility Nutrition Label but does not reject apps for poor accessibility. The enforcement comes from regulators, litigation, and user reviews — not App Review.

How much does an iOS accessibility audit cost?

Per Accessible.org's 2025 rates, native iOS screens run about $75–$125 each for WCAG 2.1 AA, with roughly +10% for 2.2 AA, so a 15-screen app audits at about $1,250–$2,050. Remediation is separate and usually costs more, about $250–$550 per screen depending on the issue list. Native apps tend to cost less to audit than websites because the screens are simpler.

Is SwiftUI or UIKit easier for accessibility?

SwiftUI is usually easier because the modifiers sit next to the view and system controls have sensible defaults — but "accessible by default" is a myth, and custom controls still need explicit work. UIKit gives lower-level control that matters for custom drawing. Most 2026 teams mix the two; neither wins on accessibility outcomes by itself.

How do you handle accessibility for WebViews inside an iOS app?

WebView content carries its own accessibility tree from the HTML, so make the web content meet WCAG 2.2 AA on its own. On the native side, label the surrounding chrome (nav bar, close button) properly. VoiceOver hands focus between native and web without extra work. The failure mode is almost always unlabelled web content, not the bridge.

Does accessibility slow down development?

Built from day one, it adds roughly 5–10% to engineering time, invisible next to other quality work. As a retrofit it runs 10–20%. Either way it is cheaper than litigation, App Store risk, or losing an enterprise deal on a procurement checklist.

Can AI generate accessibility labels?

For images and icons, yes. Apple's Vision framework and multimodal models produce solid first-draft labels. For interactive controls, keep humans in the loop: the action and hint need product-specific wording. Bulk-label an image catalog with AI, then have a designer review.

Design

The Accessible UI/UX Design Playbook

Design-side patterns that pair with this engineering guide.

iOS

Advanced iOS App Architecture on MVVM-C

The architecture we pair with accessibility-first views.

iOS

Native iOS Features Every App Should Ship

The system features that also lift accessibility.

Swift

Swift 6 for iOS Development

Concurrency and the modern iOS stack we build on.

Still have questions about iOS accessibility?

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