
Key takeaways
• MDM in OTT means Multi-Device Management, not mobile device management. It is the backend that binds a subscription to the right phones, TVs, tablets, and consoles — and enforces concurrent-stream caps per tier.
• Five services carry the load. Device registry, session manager, entitlement service, multi-DRM license broker, and analytics pipeline. Get these right and the rest of the platform is cosmetic.
• Multi-DRM is non-negotiable. Widevine for Android and Chrome, FairPlay for Apple, PlayReady for smart TVs and enterprise. One CMAF encode can feed all three.
• Build breaks even around 500K–1M subscribers. Below that, Vimeo OTT, Mux, or JW Player is cheaper. Above it, a custom MDM pays for itself in CDN economics and product flexibility.
• Fora Soft ships OTT in 4–8 months with Agent Engineering. We reuse a hardened device-registry and session-manager stack from past projects, so most clients go live faster and cheaper than agencies that start from zero.
Why Fora Soft wrote this playbook
We have shipped streaming products since 2005 — 625+ delivered projects, 300+ in real-time video and audio. Our teams have built OTT backends, white-label Smart TV apps, WebRTC SFU clusters, and DRM-protected VOD libraries for clients in e-learning, telemedicine, sports, security, and entertainment. Over that time, one question has come back in almost every kickoff: how do we manage devices, streams, and entitlements the way Netflix does — without a Netflix-sized team?
This playbook collects what we would tell a founder or a product VP on a first call. It covers the architecture, the DRM choices, the cost math, the off-the-shelf alternatives, and the five pitfalls that turn OTT launches into post-mortems. If you want the short version, our Internet TV & OTT platform development page summarises scope and deliverables — but if you are weighing build vs. buy, keep reading.
Every concrete number below is sourced either from public benchmarks (Netflix, Disney+, Vimeo OTT, Bitmovin, AWS), our own project ledgers, or our vendor pricing sheets. Where we are not certain, we say so rather than quote a range we cannot stand behind.
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What a custom MDM layer actually does
In OTT, the Multi-Device Management layer is the invisible contract between a subscription and a screen. It answers three questions for every playback request: Who is asking? On what device? Under which plan? Every other decision — bitrate ladder, DRM choice, ad insertion, recommendations — assumes those answers are correct.
Concretely, a custom MDM layer handles:
- Device enrollment and fingerprinting — capturing a stable identity for each phone, browser, smart TV, or console.
- Concurrent-stream enforcement — 1, 2, or 4 simultaneous streams per plan, across any device mix.
- Profile and parental-control binding — which profile is on which TV right now, and what can it watch.
- Entitlement checks — subscription valid, geo allowed, content windowed for this region and device.
- DRM license brokering — requesting Widevine, FairPlay, or PlayReady keys only after entitlement is confirmed.
- Session lifecycle — create, heartbeat, migrate, and clean up playback sessions across devices.
- Device deactivation and cool-downs — letting users sign out of lost devices, and preventing device-swap abuse.
Public MDM names confuse buyers because the phrase overlaps with enterprise mobile device management (Intune, Jamf). Those are irrelevant here. If you are building a streaming product, MDM means the layer that stops one Standard-tier household from running 11 streams.
What leading OTT services actually enforce
Before designing your own MDM policy, look at what the majors do today. The numbers below are from each service’s public help pages and pricing sheets, cross-checked in 2026.
| Service | Top tier concurrent streams | Profiles | Offline downloads | Household enforcement |
|---|---|---|---|---|
| Netflix | 4 (Premium), 2 (Standard), 1 (Basic) | Up to 5 per account | 6 devices (Premium) | IP + device fingerprint; paid-sharing tier |
| Disney+ | 4 (Premium), 2 (Standard) | Up to 7 | 10 devices total | Rolling out since 2024 |
| HBO Max | 4 (Premium), 2 (Standard) | Up to 5 | 30 titles (Premium) | Active in US/EU 2025+ |
| Amazon Prime Video | 3 (2 of the same title) | Up to 6 | Title-dependent | Household + child profiles |
| Hulu | Unlimited (Premium add-on), 2 (base) | Up to 6 | 25 titles (add-on) | Home network geo-fence |
Two patterns jump out. First, concurrent streams are the product — they are how every service differentiates pricing tiers. Second, device registration is effectively unlimited; only the number of simultaneous sessions is gated. Your MDM layer has to handle both truths at once: log every device a subscriber ever used, but block only the N+1st active playback.
Reach for tier-based concurrent streams when: your monetisation is subscription-first and your ARPU lift from Premium is ≥ 25%. Below that, tiering adds UX friction without moving revenue.
Reference architecture: five services that carry the load
A production-grade OTT MDM is five cooperating services plus a streaming delivery stack. Swap any one of them for a SaaS — but understand the trade-off first.
1. Device Registry
The canonical store of every device a user has ever enrolled. Each record holds a stable device ID (Android ID, IDFA, app-generated UUID for web), a device fingerprint (user agent, screen, WebGL hash), model, OS, app version, last-seen IP, and last-seen timestamp. Netflix-scale clusters run this on Cassandra with multi-region replication; a 1–5M-subscriber platform can start with PostgreSQL or DynamoDB and migrate later. Read path is the hot one — every session check hits the registry.
2. Session Manager
Creates, refreshes, and terminates playback sessions. This is the only service that actually answers “how many streams is user X running right now?” — and it has to answer in under 50 ms at the 99th percentile. Redis is the default: atomic INCR/DECR on per-user counters, TTL-based auto-expiry, sub-millisecond reads. Redlock guards against race conditions when two sessions start in the same tick.
3. Entitlement Service
Given a user, a device, and a title, can this play? This service joins four inputs: subscription state (from billing), content rights (from CMS), geo (from IP lookup), and concurrent-stream count (from session manager). It is the gatekeeper for the DRM license request; no entitlement, no license, no playback. Keep it synchronous, stateless, and cacheable for 30–60 seconds per user.
4. DRM License Broker
A thin proxy in front of Widevine, FairPlay, and PlayReady license servers. The broker attaches session and device claims to each license request, so the DRM can deny or short-license a session that has already exceeded its tier cap. This is also where output-protection policy (HDCP 2.2, screen-capture block) is injected into the license response.
5. Analytics & QoE pipeline
Every client sends start, heartbeat (10–60 s), quality switch, buffer, and error events. These flow into Kafka or Kinesis, are aggregated by Flink or Spark Streaming, and land in Snowflake or BigQuery. Netflix’s Keystone moves 2+ trillion events per day through this pattern; a 1M-subscriber platform will process 10–50 billion per month. Your MDM layer consumes the same stream for anomaly detection — impossible-geo logins, rapid device churn, session heartbeat loss.
Around these five sit the streaming delivery stack — packager, multi-CDN, origin shield, player SDKs — and the client apps for iOS, Android, web, tvOS, Android TV, Fire TV, Roku, and smart TVs. For the encode-and-deliver layer specifically, we cover patterns in scalable video streaming dev and edge computing in live streaming.
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Multi-DRM: Widevine, FairPlay, PlayReady
Premium studios require all three major DRMs. The trick is that you do not have to encode your library three times. Package once in CMAF with Common Encryption (CENC for Widevine/PlayReady, CBCS for FairPlay), then serve DASH manifests to Android/Chrome/smart TVs and HLS manifests to Apple devices from the same segments.
| DRM | Required on | 4K capability | License vendor examples |
|---|---|---|---|
| Widevine (Google) | Android, Chrome, Chromecast, Android TV, LG, Samsung Tizen | Yes, L1 required for 4K | EZDRM, Axinom, BuyDRM, Verimatrix |
| FairPlay (Apple) | iOS, iPadOS, tvOS, macOS Safari | Yes, HDCP 2.2 enforced | EZDRM, BuyDRM, castLabs, Axinom |
| PlayReady (Microsoft) | Windows, Xbox, Roku, smart TVs, set-top boxes | Yes, SL3000 for 4K | Axinom, Verimatrix, Irdeto, castLabs |
| Open standard glue | All of the above, via CMAF + CENC/CBCS | — | Unified Streaming, Bitmovin, AWS MediaPackage |
Practical advice. Almost no one builds their own license server. Managed multi-DRM from EZDRM, Axinom, or BuyDRM starts around $0.001–$0.01 per issued license and saves you months of integration. You still own the license broker — the service that injects your session and device context into each license request. That is non-negotiable: without it, you cannot enforce concurrent streams or output protection.
Reach for a managed DRM vendor when: your catalogue includes any studio content, or you need 4K on Apple TV and Android TV. Studios require Widevine L1 + PlayReady SL3000 + FairPlay HDCP 2.2 — and auditors will ask for certificates you do not want to manage yourself.
Concurrent-stream enforcement patterns
There are three viable patterns. All of them work at scale; they differ in UX, attack surface, and operational cost.
1. Token-at-license-time. Player requests a short-lived (5–15 min) playback token from your entitlement service. The token is presented at the DRM license endpoint; the broker denies or short-licenses if the concurrent-stream counter is already at cap. Simple, deterministic, but vulnerable to token replay if you do not bind the token to a device fingerprint.
2. Heartbeat sessions. Player pings the session manager every 10–60 s. Missed heartbeats expire the session within ~5 min, freeing up a concurrent slot. Good at catching abandoned sessions on a locked iPad. Adds 1–5% control-plane traffic — usually invisible.
3. Soft-cap with grace. Netflix-style: allow the N+1st stream for 10–30 s so a family member switching rooms is not punished, then terminate the oldest session if the user does not stop it themselves. Best UX, most complex to implement correctly.
In production, ship all three. Token-at-license-time is your legal wall; heartbeat catches the real world; soft-cap is what differentiates you from cheaper services that kick users mid-episode.
Device fingerprinting and account-sharing detection
Netflix added an estimated 50M new paid accounts after its password-sharing crackdown rolled out globally from 2023. Disney+ and Hulu followed in 2024. The pattern is now standard in OTT product strategy, and it depends entirely on device fingerprinting done at the MDM layer.
A practical fingerprint combines a stable device ID (IDFA, Android ID, or an app-issued UUID for web and TV), a user-agent hash, a screen and WebGL hash for browsers, an IP + ASN lookup for home-network clustering, and a timezone. No single field is unique; the tuple is. Store the tuple at enrollment and compare on every session creation.
For account-sharing detection, the heuristics that actually work:
- Impossible geo. Two active sessions from IPs more than 1,000 km apart within 60 minutes.
- Device churn. More than 30–50 unique device fingerprints per account per month. Legitimate households rarely hit 10.
- ASN diversity. More than three distinct home ISPs in a rolling 30 days. Travelers hit this; shared passwords hit it twice as often.
- Timezone drift. Timezone changes faster than a human can fly.
None of these should trigger a hard block. Netflix’s public approach is a soft warning, then a request to confirm with a one-time code on the primary TV, then an upsell to a paid-sharing tier. False-positive rate on legitimate travelers is roughly 0.5–2%; the revenue lift more than covers the churn.
Packaging: CMAF, HLS, DASH, and low-latency
CMAF is the right default for any new OTT in 2026. One fragmented MP4 segment set, two manifests (MPD for DASH, M3U8 for HLS), three DRMs covered. Typical segment length is 2–6 s for VOD and 1–2 s chunks for low-latency live. Storage and CDN costs drop roughly in half compared to separate HLS/DASH pipelines.
For live, low-latency HLS (LL-HLS) and low-latency DASH close the gap to ~3–5 s glass-to-glass, versus 10–30 s for legacy HLS. Players that support LL-HLS include Safari 14+, ExoPlayer, Shaka, and Video.js with the hls.js plugin. Our guide to custom video player development covers the player-side trade-offs in detail.
Codec choice depends on device reach. H.264 is still the safety net; HEVC cuts bitrate 30–40% where supported; AV1 cuts another 20–30% but hardware decoders remain patchy on older smart TVs. The pragmatic 2026 ladder is H.264 baseline for legacy devices, HEVC for primary delivery, AV1 where the CDN + player chain supports it.
Reach for CMAF with CBCS when: you need to serve iOS, Android, and smart TVs from one encode. Legacy CTR-only Widevine pipelines double your storage and block Apple playback.
Security, compliance, and content protection
Premium-content licensing brings auditors. The MPA/CDSA Trusted Partner Network (TPN) evaluates platforms on DRM implementation, key management, logging, and incident response before major studios license new releases. Practical implications:
- Widevine L1, PlayReady SL3000, FairPlay with HDCP 2.2. Anything below is a blocker for 4K and for most new studio windows.
- Hardware-backed key storage. License servers must sign keys with HSM-protected certificates; vendors like EZDRM and Axinom handle this.
- Audit logs for every license issued. Studios can and will ask. Retain 12–24 months of license logs.
- GDPR on device fingerprints. IP, IDFA, Android ID are PII. Document retention, consent, and deletion. Two years is a common ceiling.
- Geo enforcement. Content windows are territorial. IP + ASN check per entitlement request; keep the rules out of the player.
None of this is exotic, but all of it is discovery in month six of a build that started without compliance on the roadmap. Plan it in from week one.
Analytics hooks that pay for themselves
Analytics is where the MDM stream earns its second keep. The control-plane data — session starts, heartbeats, quality switches, errors — is exactly the stream a QoE dashboard needs. Plumb it once, use it for both enforcement and insight.
Six metrics earn dashboard space on day one:
- Startup time. Time from play tap to first frame. < 2 s is good; > 8 s predicts churn.
- Rebuffering ratio. Buffer-wait seconds divided by total session seconds. Stay under 1%; 5% is a crisis.
- Exit-before-video-start. Users who tapped play and left before a frame. Almost always a manifest or DRM error.
- Bitrate switches per minute. Signals an unstable network or ABR algorithm.
- Dropped frames by device model. Surfaces the one smart TV chipset that hates your HEVC profile.
- License failure rate by DRM. > 0.5% is a licensing-config bug hiding in plain sight.
Plug in Conviva, Youbora (NPAW), Mux Data, or a Kafka-to-Snowflake pipeline of your own. For the first 100K subscribers, a managed QoE platform is the cheaper option. Above 1M, owning the pipeline often wins on both cost and latency.
Build vs. buy: vendor comparison matrix
Most founders overestimate how much they have to build. Most enterprises underestimate how much off-the-shelf will cost at scale. The honest answer usually lies in splitting the stack.
| Path | Starting cost | Time to launch | MDM ownership | Best fit |
|---|---|---|---|---|
| Vimeo OTT | ~$1/sub/month | 2–6 weeks | None (fully managed) | Niche SVOD < 100K subs |
| JW Player | $145–$1,460/mo | 4–12 weeks | Partial (player + analytics) | Publishers, AVOD |
| Mux + custom MDM | Usage-based + 4–6 months dev | 3–5 months | Yours | Start-ups with fast UX needs |
| Brightcove / Kaltura | $50K–$500K+/yr | 3–6 months | Partial | Broadcasters, enterprise |
| Full custom (Fora Soft pattern) | From $80K MVP; ~$150K–$280K advanced | 4–8 months | Yours, reusable core | Platforms targeting 500K+ subs |
Our typical recommendation: use Mux, Bitmovin, or AWS Elemental for encode and packaging; use EZDRM or Axinom for license servers; build the MDM, entitlement, and analytics layers yourself. That is the split where custom engineering compounds — and where Agent Engineering makes us noticeably faster than headcount-only agencies.
Reach for a custom build when: your product roadmap includes bundled upsells, unusual tier rules, strict geo-contracts, or > 500K subscribers on the horizon. SaaS fees at that scale pay for a full MDM team.
Cost model: a realistic 12-month build
Numbers below reflect our own 2026 estimates for a typical custom OTT with a Netflix-class MDM, delivered with Agent Engineering. They are deliberately conservative; we would rather come in under than quote high.
Phase 1 — MVP (4 months). Device registry, session manager with Redis, entitlement service, multi-DRM broker wired to a managed license vendor, HLS/DASH via CMAF, web + iOS + Android apps. Budget range: ~$80K–$140K depending on design scope and integration count.
Phase 2 — TV + Smart TV (2–3 months). tvOS, Android TV, Fire TV, Roku, LG/Samsung where the business case holds. Each additional platform is two to six weeks of work; Smart TV platforms add QA and certification overhead. Budget range: ~$40K–$80K.
Phase 3 — Scale and analytics (2 months). Kafka pipeline, QoE dashboard, account-sharing model, admin tooling, observability. Budget range: ~$30K–$60K.
Running costs at 1M subscribers. CDN egress usually dominates: $0.80–$2.00 per TB delivered, which lands around $15K–$50K per month for a mid-engagement catalogue. Transcoding, license fees, and cloud compute add another $10K–$40K per month. The MDM layer itself is cheap to run — most of the cost is the pixels it protects.
Mini-case: what we learned shipping a subscription video platform
A recent engagement asked us to rebuild a subscription video product whose concurrent-stream counter drifted under load. The symptom was classic: users on the Standard tier (2 streams) could occasionally start a third; on Premium (4 streams), a seventh would sneak through. The root cause was a non-atomic counter updated through a REST call that ran in ~120 ms — enough for two simultaneous sessions to both read “1” and both write “2.”
We migrated the counter to Redis with Lua scripts for atomic check-and-increment, bound every session token to a device fingerprint hash, and pushed the concurrency check into the DRM license broker so it ran after the entitlement stamp but before a key was issued. Twelve weeks end-to-end. The outcome: overshoot rate dropped from about 2.3% of sessions to zero within a week of ramp, support tickets tagged “wrong stream count” fell 94%, and the client upgraded pricing tiers without refund cases.
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A decision framework — pick your path in five questions
1. What is your 18-month subscriber target? Under 100K, start on Vimeo OTT or JW Player. 100K–500K, Mux or Bitmovin plus a thin custom MDM. Over 500K, build the control plane yourself.
2. Do you need premium studio content? If yes, multi-DRM (Widevine L1 + FairPlay + PlayReady SL3000) is mandatory and a managed license vendor is the fastest path. If no, Widevine L3 alone may be enough for day one.
3. How many device platforms on launch day? Every platform beyond iOS/Android/web adds 4–8 weeks and certification overhead. Prioritise by CAC payback, not coverage vanity.
4. Will you use tier-based concurrent streams? If yes, your MDM has to own the session counter atomically — not the player, not the billing system.
5. Do you need geo or content-window control? If yes, the entitlement service has to see IP + ASN + country claim per request. Retrofit is painful; design it in from week one.
Five pitfalls that derail OTT launches
1. Counting streams in the player. The player can lie, cache, and be reverse-engineered. The concurrent-stream counter must live server-side, ideally in the DRM broker. Anything else is theatre.
2. Long-lived DRM tokens. A 24-hour license token is a replay attack waiting to happen. Keep playback tokens at 5–15 minutes, bound to a device fingerprint, and rotate on session transitions.
3. Using the same encryption mode for FairPlay and Widevine. FairPlay requires CBCS; Widevine historically used CTR. CMAF reconciles this with a single CBCS encode that both ecosystems accept, but older toolchains still mis-package. Test on an actual Apple TV before launch.
4. Ignoring smart TV fragmentation. Samsung Tizen 2019, LG webOS 4, and pre-2021 Roku models have non-trivial DRM and HEVC gaps. Decide up front which years you support; every year back is another six weeks of QA.
5. Treating analytics as a post-launch project. Without QoE data from day one, you cannot tell whether a 3% rebuffering rate is your CDN, your packager, your player, or a single broken HEVC profile on one TV chipset. Plumb the pipeline before you open beta.
KPIs to put on the dashboard
Quality KPIs. Startup time < 2 s p75 on broadband, < 4 s on mobile; rebuffering ratio < 1%; exit-before-video-start < 0.5%. Break all three down by device family; one bad smart TV profile can ruin a global number.
Business KPIs. Concurrent-stream utilisation per tier (are Premium users actually using the 4 streams they pay for?); account-sharing conversion rate to paid-sharing plan; tier upgrade rate driven by device-limit warnings. These are the numbers that pay for the MDM layer.
Reliability KPIs. DRM license failure rate < 0.5%; session-manager 99th-percentile latency < 50 ms; overshoot incidents per million sessions = 0. If you cannot get overshoot to zero, your counter is not atomic.
When not to build a custom MDM
A full custom MDM is the wrong investment if you are launching niche SVOD with a handful of creators, running a time-boxed marketing campaign, or publishing an internal corporate learning library. The economics do not work below ~50K paying users. Use Vimeo OTT, JW Player, or a turnkey white-label platform, ship in weeks, and revisit the build question only after you have product-market fit and a CDN bill that justifies the headcount.
Similarly, if your monetisation is advertising-only and you do not care about concurrent-stream caps, focus engineering on ad insertion, SSAI, and frequency capping — not MDM. The enforcement problem changes.
FAQ
Does “MDM” in OTT mean mobile device management, like Intune?
No. In OTT contexts, MDM means Multi-Device Management — the backend service that registers user devices, enforces concurrent-stream caps, and brokers DRM licenses across phones, tablets, TVs, and consoles. It has nothing to do with enterprise MDM products like Intune or Jamf.
Do we need Widevine, FairPlay, and PlayReady — or can we pick one?
If your catalogue includes premium studio content, you need all three. Widevine covers Android/Chrome/most smart TVs, FairPlay covers the Apple ecosystem, PlayReady covers Windows/Xbox/Roku/many TVs. With CMAF packaging you encode and store the content once and serve all three with different manifests.
What is a realistic budget for a custom OTT MDM?
An MVP with device registry, session manager, entitlement service, DRM broker, and web/iOS/Android apps typically lands in the $80K–$140K range over about four months. A full build with Smart TV apps, analytics, and account-sharing models usually adds $70K–$140K and three to four more months. Ongoing CDN and license costs dominate opex at scale.
How many concurrent streams should we allow per tier?
The industry default is 1/2/4 (Basic/Standard/Premium). Start there and adjust after you see real-world utilisation. Over-provisioning hurts upsell; under-provisioning triggers cancel-and-resubscribe behaviour that damages LTV. Watch actual utilisation per tier for 90 days before moving the caps.
Can we add account-sharing enforcement after launch?
Yes, but it is much easier if the MDM already captures device fingerprints and IP+ASN per session. Retrofitting fingerprinting across live client apps is a release-train problem — your oldest client versions will not report the data. Capture from day one, enforce when you are ready.
What do we do when users legitimately travel abroad?
Do not hard-block. Follow Netflix’s pattern: soft-warn after an impossible-geo signal, require a one-time confirmation on a primary home device within 7 days, and allow a rolling travel window (commonly 31 days). Log the IP trail so you can audit false positives — expect 0.5–2% of legitimate travelers to trigger the heuristic.
Should the MDM live in the same service as billing?
No. Keep them separate services with a clean contract. Billing owns subscription state; MDM owns device and session state. The entitlement service joins them. This separation pays off the first time you swap billing providers or enter a new market with different tier logic.
How does Fora Soft deliver faster than most OTT agencies?
Two reasons. First, we reuse a hardened device-registry, session-manager, and license-broker core from past OTT projects, so each engagement starts at roughly the 30% milestone. Second, our teams apply Agent Engineering across design, code generation, test authoring, and QA — which measurably compresses the build phase without cutting corners on architecture or compliance.
What to Read Next
Guide
Custom Video Streaming Software Development
Complete guide to architecture, stack choices, and delivery for video streaming platforms.
Cost breakdown
How Much Does It Cost to Build a Video Streaming App?
A realistic budget model for MVP through enterprise-scale streaming products.
Player
Custom Video Player Development Services
How to design a player that supports HLS, DASH, DRM, and multi-device playback.
Scaling
Scalable Video Streaming Dev & Custom MDM Solutions
Companion article on scaling the delivery stack beyond a few thousand concurrents.
Live streaming
Edge Computing in Live Streaming: Cut Latency and Scale
Where edge nodes fit in an OTT pipeline and what they actually save on CDN bills.
Ready to build an OTT platform that scales?
A custom Multi-Device Management layer is not the flashy part of an OTT platform, but it is the layer that decides whether your pricing tiers hold, whether studios will license to you, and whether your CDN bill stays rational. The five-service reference architecture — device registry, session manager, entitlement, DRM broker, analytics — is the same pattern Netflix, Disney+, and HBO Max use. Your job is to implement it honestly and make it invisible to the user.
If you are below 100K subscribers, buy. If you are above 500K or heading there, build — and stage the build so you ship something playable in four months, not twelve. Multi-DRM via CMAF is solved; off-the-shelf license servers are cheap; the art is in the control plane. That is where we spend most of our time on OTT engagements.
Shipping a Netflix-style OTT this year?
Bring your tier plan and target device list — we will give you a 4-month MDM roadmap with numbers on the first call.


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