Stereo is two channels, left and right, the default format for music and most video soundtracks. By varying the level and timing of a sound between the two channels, a mix can place it anywhere on a line between the speakers — including a 'phantom center' that seems to come from a speaker that isn't there. Stereo carries a sense of width and space that mono cannot, at twice the data. Almost everything downmixes to stereo at some point, so engineers watch how surround and immersive mixes fold down, and codecs spend extra effort on stereo with joint-stereo and parametric tricks to save bits.

Book cover: Audio for Video, Volume 4 of the Fora Soft Video Engineering Handbook

The book · Volume 4 of 7

Audio for Video: A Complete Guide to Sound in Video Products: From PCM and Codecs to Loudness, Accessibility, and Real-Time Voice Processing

Stereo is the format nearly every mix ends up in, so surround and immersive soundtracks are judged by how they fold down to two channels. Volume 4 covers stereo in detail alongside sampling, bit depth, channels and layouts, loudness in LUFS, and how codecs such as AAC and Opus spend bits on two channels. Written by Nikolay Sapunov, CEO at Fora Soft.

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