Viewing distance is the distance between the viewer and the screen, fixed for every subject and reported, because it determines which artefacts are visible and so a floating distance silently adds noise to every score. ITU-R BT.500-15 expresses it as a multiple of picture height rather than an absolute length, and offers two choices. The preferred viewing distance (PVD) is where viewers naturally choose to sit, used when the question is how real viewers experience the content. The design viewing distance (DVD) is the geometric distance at which two adjacent pixels just merge - the eye at the limit of the display's resolution - the hardest test of resolution. For a 4K display BT.500 places the resolution-critical distance at about 1.6 to 3.2 picture heights, the lower end used when the test is about resolution. It is one of the controlled viewing conditions, alongside calibrated display luminance and room lighting; mark it on the floor and seat every viewer there, or you measure the room rather than the codec.


The handbook · 7 volumes
Fora Soft Video Engineering Handbook
Viewing distance changes which artifacts a viewer can see, so a test that ignores it can approve encodes that fail on a big screen. Our seven-volume handbook covers the video stack end to end; for viewing distance begin with Volume 1, covering resolution and visual acuity, subjective test setup, and quality metrics such as VMAF device models. Written by Nikolay Sapunov, CEO at Fora Soft.
Not sure your quality tests reflect real viewing distance and screens?
We will set test conditions and VMAF models that match where your viewers watch, from phones to living-room TVs. 250+ video products shipped since 2005.