VR/AR Spatial Audio Decision Sheet

One-page sheet: 3DoF vs 6DoF, the SDK by platform, the FOA/TOA bitrate math, the MPEG-I and IVAS standards, and a pre-ship checklist.

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Book cover: Audio for Video, Volume 5 of the Fora Soft Video Engineering Handbook

The book · Volume 5 of 7

Audio for Video: A Complete Guide to Sound in Video Products: From Jitter Buffers and Lip Sync to Atmos, Quality Metrics, and Neural Codecs

This VR and AR spatial audio sheet covers 3DoF versus 6DoF, SDKs by platform, FOA and TOA bitrate math, MPEG-I and IVAS, and a pre-ship checklist. Volume 5 covers this in depth: spatial audio and Atmos, synchronization and lip sync, quality metrics such as PESQ, POLQA and ViSQOL, and neural codecs. Written by Nikolay Sapunov, CEO at Fora Soft.

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