A compression artifact is any visible structure in a picture that the camera did not record and the director did not intend - a block, a stripe, a halo, a smear, or a stutter that lossy encoding or delivery added. Lossy compression discards information the encoder bets you will not miss; push it too hard and the discarded data leaves a visible scar. These artifacts are not random noise: each has a specific mechanism, appears in a specific place, and looks a specific way, which is what makes a field guide possible. They sort into four families by origin - block-transform (blocking, ringing, mosquito noise, blur), tonal (banding), color (color bleeding), and temporal or delivery (judder, stutter, freezing, tiling). The uncomfortable catch is that the popular metrics PSNR, SSIM, and VMAF are blind to several of them, especially banding and the entire temporal family, so a high score never guarantees a clean picture.

Book cover: Video Streaming, Volume 3 of the Fora Soft Video Engineering HandbookBook cover: Video Encoding, Volume 1 of the Fora Soft Video Engineering HandbookBook cover: AI for Video, Volume 6 of the Fora Soft Video Engineering Handbook

The handbook · 7 volumes

Fora Soft Video Engineering Handbook

A compression artifact is anything lossy encoding adds that the camera never recorded, and each type points to a different encoder or delivery cause. We wrote seven volumes covering the whole video stack, and for compression artifacts start with Volume 1: blocking, banding, ringing and blur, quantization, rate control and quality metrics for H.264, HEVC and AV1. Written by Nikolay Sapunov, CEO at Fora Soft.

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