Updated October 2026: Krisp VIVA 2.0 for voice AI agents and Krisp's current pricing, RNNoise 0.2 and DeepFilterNet's maintenance status, plus a new section on noise suppression SDKs for voice agents in LiveKit, Pipecat and Telnyx.

RNNoise vs DeepFilterNet vs Krisp: The Short Answer

Real-time noise suppression is software that turns down background sound in a live voice stream while the speech keeps flowing. In October 2026 the three names teams compare are RNNoise, DeepFilterNet and Krisp. Pick by latency budget first, then by who should own the operations.

  • RNNoise vs Krisp: RNNoise is free (BSD licence), adds about 10 ms, runs on one CPU core or in the browser as WebAssembly, and handles steady noise well. Krisp is a paid SDK that adds about 25 ms at 16 kHz, copes better with sudden noise and background voices, and the vendor maintains it on every platform.
  • DeepFilterNet vs RNNoise: DeepFilterNet3 sounds cleaner on hard noise but adds about 40 ms and needs a modern CPU. RNNoise is lighter and faster but coarser. Both are free for commercial use. DeepFilterNet's last release (0.5.6) dates from August 2023, so you own its upkeep.
  • For a voice AI agent: clean the caller's audio on the server, before voice-activity detection and speech-to-text. Krisp VIVA and ai-coustics Quail are the commercial choices built for this, and RNNoise is the free baseline.

The voice-agent case is covered in its own section below.

Why This Matters

If your product carries live voice — a video conferencing tool, a telemedicine consult, an e-learning classroom, a customer-support voice agent — the single fastest way to make it feel cheap is to let a participant's background noise reach everyone else. Noise suppression is the fix, but it is not free: pick the wrong model and you either add too much delay (the call starts to feel like a satellite phone) or burn too much processor (the feature drains laptop batteries and dies on a phone). This article is for the product manager, founder, or engineering lead who has to decide which noise suppressor goes into the product, and whether to host an open model or pay for a managed one. We have shipped 250+ video and audio products since 2005, and the selection rule below is the one we use on client projects.

What "Noise Suppression" Actually Does

Start with the problem. When you speak into a microphone, the microphone does not capture only your voice. It captures everything: your words, plus the air conditioner, plus the keyboard, plus the neighbour's lawnmower, all mixed into one stream of sound. Noise suppression is the software that takes that mixed stream and tries to hand back only the voice.

The word "suppression" is precise. The software does not physically remove the noise from the world — it estimates which parts of the signal are speech and which are noise, then turns the noise parts down while leaving the speech parts up. Think of it like a sound engineer at a mixing desk with one fader per sound, pushing down every fader that is not your voice, many times per second, automatically.

Here is the key distinction that trips people up. Noise suppression (sometimes called noise cancellation in marketing) is a software step that cleans up a captured signal. It is not the same as the noise-cancelling in your headphones, which is a hardware trick that plays an anti-sound wave to cancel ambient noise at your ear. It is also not echo cancellation, which removes the sound of the far end leaking back through your speaker — a separate problem covered in its own article. This article is only about the software that removes background noise from the microphone signal before it is sent on.

Why does this matter so much for a live product? Because noise does two kinds of damage. The obvious damage is to humans: a call with a screaming background is unpleasant and unprofessional. The less obvious damage is to machines: if your product also transcribes the call, the speech-to-text engine's accuracy collapses on noisy audio, so cleaning the signal first directly improves caption and transcript quality (see our streaming ASR article).

What noise suppression does. In the call path, left to right: the microphone captures voice plus noise, the noise suppressor turns the noise down, and only clean voice goes on to the network. Below, two dashed boxes mark neighbouring problems handled elsewhere: echo cancellation, which removes the far end leaking back, and headphone noise cancelling, which plays hardware anti-sound at your ear. Bottom note: clean audio first, and captions and transcripts get better too. Figure 1. Noise suppression takes the mixed microphone signal and hands back voice only. Echo cancellation is a separate, neighbouring problem.

How A Modern Noise Suppressor Decides What To Keep

To choose between the three options, it helps to understand how they work, because their differences in speed and quality come straight from their designs.

Every modern suppressor follows the same three-step rhythm, repeated continuously on tiny slices of audio. First, it chops the incoming sound into short frames — small slices typically 10 to 20 milliseconds long, where a millisecond is one-thousandth of a second. Second, for each frame it asks a trained model, "which frequencies here are speech, and which are noise?" Third, it turns down the noisy frequencies and passes the frame on. Do this fast enough, frame after frame, and the listener hears continuous clean speech.

The "which frequencies are speech" question is where the machine learning lives, and where the three options diverge. A sound can be split into frequency bands — low rumble at the bottom, hiss at the top, the human voice mostly in the middle. The model looks at the energy in each band and predicts a gain for it: a number between 0 (silence this band completely) and 1 (keep this band untouched). Multiply each band by its predicted gain and the noise bands shrink while the voice bands survive.

The simplest design, used by RNNoise, predicts one gain per band on a coarse set of bands and applies it. This is fast because there are few numbers to predict. The cost is precision: when noise and voice share the exact same frequency at the same instant, a single per-band gain cannot separate them — it either keeps both or kills both. The more advanced design, used by DeepFilterNet, adds a second stage that does something cleverer than a simple turn-it-down: it applies a small filter across several recent frames to reconstruct the fine detail of the voice even where noise overlapped it. That second stage is why DeepFilterNet sounds cleaner — and why it costs more compute and more latency, because the frames it looks ahead to have to arrive before it can output anything.

Band gains versus deep filtering, in two stacked panels. Top panel, RNNoise, about 10 milliseconds: a 10 millisecond frame split into 22 bands goes through one gain per frequency band, from 0 to 1, shown as six bars with gains 0.2, 0.9, 0.8, 0.7, 0.1 and 0.3, then the bands are recombined into clean output. Gain: tiny, runs on one CPU core. Cost: voice and noise that overlap in one band stay together. Bottom panel, DeepFilterNet, about 40 milliseconds: audio frames in a 20 millisecond window, stage 1 band gains, stage 2 deep filter, then clean output with voice detail. Gain: rebuilds voice below 5 kilohertz. Cost: waits for 2 frames ahead. Bottom note: the second stage buys voice detail with delay, 10 milliseconds versus 40. Figure 2. RNNoise predicts one gain per frequency band. DeepFilterNet adds a second stage that filters across frames to rebuild voice detail — cleaner, but heavier.

The Number That Gates A Live Call: Added Latency

There is one metric that decides whether a noise suppressor can be used in a live conversation at all, and it is easy to overlook because a demo recording never reveals it. That metric is added algorithmic latency: the extra delay the suppressor introduces between sound going in and clean sound coming out.

The delay has two sources, and both come from the design above. The first is the frame size: the suppressor cannot process a frame until the whole frame has arrived, so a 10-millisecond frame means a 10-millisecond wait before processing can even start. The second is look-ahead: a model that reaches across several future frames to do its job — like DeepFilterNet's second stage — must wait for those frames to arrive too. Add the two together and you get the suppressor's contribution to the delay.

Why does a few milliseconds matter? Because noise suppression is not the only thing in the path. In a live call, audio travels from the speaker's microphone, gets captured and encoded, crosses the network, gets decoded, and reaches the listener's ear. The international standard for voice quality, ITU-T Recommendation G.114, sets the well-known guideline: keep the total one-way delay — mouth to ear — at or below 150 milliseconds for the conversation to feel natural, with 150 to 400 milliseconds still usable but degraded (ITU-T, 2003). Every millisecond the suppressor adds lands on top of everything else in that 150-millisecond budget. A suppressor that adds 40 milliseconds has quietly spent more than a quarter of the entire budget before the audio has even left the device.

Let us make the budget concrete with arithmetic. Suppose the network path adds a typical 80 milliseconds one-way, and capture plus encode plus decode adds another 30 milliseconds. That is:

80 ms (network) + 30 ms (capture/encode/decode) = 110 ms baseline

You now have 40 milliseconds of headroom before you cross the 150-millisecond line:

150 ms (G.114 target) − 110 ms (baseline) = 40 ms remaining

Drop in RNNoise at about 10 milliseconds and you stay comfortably inside the budget with room to spare. Drop in DeepFilterNet at about 40 milliseconds and you have spent the entire remaining headroom on noise suppression alone — fine if the rest of your pipeline is lean, dangerous if it is not. Run this calculation for your own pipeline before you commit to a model.

Stacked-bar latency budget on a scale from 0 to 180 milliseconds of one-way mouth-to-ear delay. Each of three bars starts with the same 110 millisecond baseline of network plus codec, then adds the suppressor: RNNoise adds 10 milliseconds and leaves 30 milliseconds to spare, Krisp adds 25 and leaves 15, DeepFilterNet 3 adds 40 and reaches the dashed line of the ITU-T G.114 target at 150 milliseconds with 0 left. Note: 80 milliseconds network plus 30 milliseconds capture, encode and decode equals a 110 millisecond baseline and 40 milliseconds of headroom. Bottom note: RNNoise leaves headroom; DeepFilterNet 3 spends all of it. Figure 3. Added latency stacks on top of the rest of the call. RNNoise leaves headroom; DeepFilterNet spends most of it. The dashed line is the 150 ms G.114 target.

A companion number is the real-time factor, abbreviated RTF: how long the model takes to process one second of audio. An RTF below 1 means the model processes audio faster than it arrives, which is the minimum requirement for real-time use. RNNoise runs far below 1 on a single CPU core. DeepFilterNet3 posts an RTF of about 0.19 on a single thread of a modest laptop processor, and the embedded-optimised DeepFilterNet2 reaches 0.42 on a Raspberry Pi 4 — comfortably real-time, but it is doing more work, so it needs a more capable chip than RNNoise to stay there (Schröter et al., 2022; Schröter et al., 2023).

Meet The Three Options

RNNoise — the tiny, free open-source workhorse

RNNoise is an open-source noise suppression library from the Xiph.Org Foundation, the group behind the Opus audio codec, created by audio engineer Jean-Marc Valin. Its design is described in a 2018 paper with a name that captures the whole idea: "A Hybrid DSP/Deep Learning Approach to Real-Time Full-Band Speech Enhancement" (Valin, 2018). "Hybrid" is the key word — RNNoise marries classic signal processing with a small neural network, which is what makes it so light.

RNNoise processes audio in 10-millisecond frames at the full 48-kilohertz sample rate, predicts gains on 22 frequency bands using a type of compact memory network called a Gated Recurrent Unit, and runs comfortably on a single CPU core (Valin, 2018). The model is tiny by neural-network standards. Because it is so small, it compiles to WebAssembly — a format that runs at near-native speed inside a web browser — so RNNoise is a popular way to add noise suppression to a browser-based call without any server at all (Gcore, 2026).

The licence is as friendly as the footprint. RNNoise is released under the BSD licence, a permissive open-source licence that allows both free and commercial use with almost no restrictions (Xiph.Org, 2026). You can ship it in a commercial product without paying anyone. The catch is quality: RNNoise is excellent for steady, simple noise like a fan or a hum, but on hard cases — overlapping speech in the background, sudden clatter, heavy reverberation — its single-gain-per-band design shows its age compared with newer models. It is the right tool when compute is scarce and the noise is ordinary.

RNNoise is still maintained. Version 0.2, released on 15 April 2024, retrained the models on publicly available datasets only and added SSE4.1 and AVX2 optimisations with run-time CPU detection (Phoronix, 2024). Voice-agent frameworks ship it as the free default: Pipecat's RNNoiseFilter runs fully locally, with no API key, and resamples audio to the 48 kHz rate RNNoise works at (Pipecat, 2026).

DeepFilterNet — the open-source quality leader

DeepFilterNet is a newer open-source suppressor from researchers at the University of Erlangen, built specifically to beat the quality ceiling that simple band-gain models like RNNoise hit, while still running in real time. It has gone through three published versions: the original in 2021, DeepFilterNet2 in 2022 focused on running on small embedded devices, and DeepFilterNet3 in 2023 (Schröter et al., 2021; 2022; 2023).

Its quality comes from the two-stage design described earlier. The first stage cleans up the broad shape of the sound using gains on perceptually spaced bands — bands sized to match how human hearing works, finer where the ear is sensitive. The second stage, called deep filtering, applies a short multi-frame filter to the lowest frequencies (below about 5 kilohertz, where most voice energy lives) to reconstruct detail that a simple gain would have smeared (Schröter et al., 2023). The result measurably outperforms band-gain-only approaches.

That power has a price in compute and delay. DeepFilterNet uses 20-millisecond windows with a 10-millisecond hop and a two-frame look-ahead, which works out to roughly 40 milliseconds of added algorithmic latency — about four times RNNoise (Schröter et al., 2023). It has around 2 million internal parameters versus the tens of thousands in the original 2018 RNNoise model, and it is written in Rust for speed. Its licence is also permissive — dual-licensed MIT or Apache 2.0, both allowing free commercial use (Rikorose, 2026). DeepFilterNet is the right tool when you want the best open quality and your hardware and latency budget can absorb the extra cost.

Check its maintenance status before you commit. The latest DeepFilterNet release is 0.5.6, from 31 August 2023 (PyPI, via Libraries.io, October 2026), so treat it as a finished model that you integrate and maintain yourself. It is still used in production: in April 2026 Telnyx added DeepFilterNet as a selectable full-band (48 kHz) suppressor for its AI-agent calls (Telnyx, 2026).

Krisp — the managed commercial SDK

Krisp is a commercial Voice AI company whose noise-cancellation software development kit — an SDK, a pre-built code library a developer drops into an app — is deployed on more than 200 million devices and processes more than 80 billion minutes of voice conversations a month, by the company's own count (Krisp, 2025). Where RNNoise and DeepFilterNet are models you integrate and operate yourself, Krisp is a product: you license it, embed the SDK, and the vendor handles the model, the updates, and the platform coverage.

The technical pitch rests on three points. First, it runs where your audio already is: the client SDKs process audio on the user's device and the server-side VIVA SDK runs inside your own backend, so, by Krisp's statement, voice data is not uploaded to Krisp's servers, which matters for privacy-sensitive deployments like telemedicine (Krisp, 2026). Second, it is broad: the SDK ships for Windows, macOS, Linux, Android, iOS, and the major browsers via a WebAssembly build, so one vendor relationship covers every surface (Krisp, 2026). Third, the latency is competitive: for a 10-millisecond frame at 16 kHz, Krisp documents an expected algorithmic latency of about 25 milliseconds, and the SDK natively processes 8, 16 and 32 kHz audio, resampling higher rates (Krisp SDK documentation, 2026).

The trade is cost and control. Krisp is paid. As of October 2026 its meeting app has a 7-day free trial rather than a permanent free tier, Core costs $8 per user per month billed annually ($16 month to month), Advanced costs $15 ($30), and the call-centre edition starts at $15 per agent per month billed annually. The developer SDKs, including VIVA, are licensed through sales with no public price (Krisp pricing page, October 2026). You do not control or inspect the model, and you depend on the vendor's roadmap. For many teams that is exactly the right trade: you get production-grade quality across every platform without building or maintaining an audio-ML pipeline.

Comparison table, self-host or buy it. Columns: self-host RNNoise or DeepFilterNet, and buy the Krisp SDK. Licence: free and permissive, BSD, MIT or Apache 2.0, versus a commercial licence priced through sales; self-host wins. Operations: you integrate, tune and update, at the cost of engineering time, versus the vendor runs the model with updates included; buy wins. Audio location: on-device with no upload on both sides. Platforms: you build each surface, the browser via WebAssembly, versus all major platforms, desktop, mobile and web; buy wins. Added latency: about 10 or 40 milliseconds for RNNoise or DeepFilterNet 3, versus about 25 milliseconds, 15 for the lite model. Quality ceiling: you own it, DeepFilterNet 3 is the best open quality, versus production-grade, broad but not inspectable. Tinted cells mark the side that usually wins the row. Bottom note: both run on-device, so the fork is who owns the operations. Figure 4. The fork: self-host an open model (RNNoise or DeepFilterNet) and own the operations, or license Krisp and buy the operations away.

The 2026 Comparison, Side By Side

The table below collects the numbers that decide most choices. Latency figures are added algorithmic latency from each project's own documentation or paper; real-time factors are from the DeepFilterNet papers' published measurements; licensing is read from each project's repository in May 2026 and rechecked in October 2026. There is no single winner — the right column depends on what your product cares about most.

Suppressor Type Added latency Compute target Quality Licence Best for
RNNoise Open-source, hybrid DSP + RNN ~10 ms One CPU core / browser WASM Good on steady noise BSD (free commercial) Tight compute, browser, ordinary noise
DeepFilterNet 3 Open-source, two-stage deep filtering ~40 ms Modern CPU; RTF ~0.19 on one laptop thread (DeepFilterNet2: 0.42 on a Pi 4) Best open quality MIT / Apache 2.0 Highest open quality within budget
Krisp SDK Commercial, on-device ~25 ms (10 ms frame, 16 kHz) CPU, all major platforms Production-grade, broad Commercial licence Cross-platform, zero ops, privacy

Read it as trade-offs, not a leaderboard. RNNoise wins footprint and the browser. DeepFilterNet wins raw open quality. Krisp wins platform breadth and hands you zero operations. A fourth, free baseline is worth knowing too: Chrome and Firefox already ship a built-in noise suppressor behind a standard switch (more on that below), so the real question is often "is the free built-in good enough, and if not, which of these three do I reach for?"

How To Add Noise Suppression To A Browser Call — The Free Baseline First

Before integrating any of the three, check whether you even need to. The web's own standard already includes noise suppression, and turning it on costs one line.

The W3C Media Capture and Streams specification — the standard that defines how a web page gets access to a microphone — includes a constraint called noiseSuppression. When you request microphone access, you pass it as an option, and the browser applies its built-in suppressor (W3C, 2026). Here is the whole thing:

// Request the microphone with the browser's built-in noise suppression on.
navigator.mediaDevices.getUserMedia({
  audio: { noiseSuppression: true, echoCancellation: true }
});

Chrome and Firefox turn it on by default for microphone capture, Chrome using the noise-suppression module inside its WebRTC engine; support and defaults vary in other browsers, so read back what you actually got with track.getSettings(). The specification defines the constraint but leaves the algorithm and the defaults to each browser (W3C, 2026). For many products this free baseline is genuinely enough, and the correct engineering decision is to ship it and move on.

You reach past the baseline when the built-in suppressor is not good enough — when users complain about specific noise it misses, or when you need consistent behaviour across every browser rather than each browser's own version. That is when you swap in RNNoise compiled to WebAssembly, or license Krisp's browser SDK, feeding the microphone audio through your chosen model using the browser's audio-processing plumbing before it reaches the call. The deep mechanics of wiring a custom suppressor into a live WebRTC call — where exactly it sits in the pipeline, how to avoid double-processing — is its own topic, covered step by step in our noise suppression in WebRTC integration guide.

Which Noise Suppression SDK For A Voice AI Agent?

For a voice AI agent, put the suppressor on the server, on the caller's inbound audio, before voice-activity detection (VAD, the model that decides when someone is speaking) and speech-to-text. In October 2026 the production choices are Krisp VIVA (voice isolation that also removes background voices), ai-coustics Quail (tuned for speech-to-text accuracy rather than for human ears) and the free RNNoise filter as a baseline.

A voice agent is a different listener from a person on a call. The audio goes to a voice-activity detector, a speech-to-text model and a turn-taking model, not to a human ear. Steady hiss is rarely what breaks an agent. Background voices are: a television or a colleague in the room makes the agent think the caller is speaking, so it cuts itself off or answers words nobody said to it. That is why the agent-side products have moved from “noise cancellation” to “voice isolation”, which keeps the main speaker and removes other voices as well as noise. Krisp launched its VIVA SDK for this job in July 2025 and claimed a 3.5× improvement in turn-taking accuracy (Krisp, 2025, vendor figure). VIVA 2.0, released on 6 May 2026, added Voice Isolation v3, Turn Prediction v3 and Interrupt Prediction v1, and Krisp says VIVA is embedded in more than 130 voice AI products, including Daily, Vapi, LiveKit, Ultravox and Telnyx (Speech Technology, 2026).

The frameworks most agents are built on already package these choices, so the decision is usually a setting rather than an integration project:

Platform Noise suppression options (October 2026) Note
LiveKit Cloud agents Krisp NC and ai-coustics QUAIL_L at no extra cost; Krisp VIVA and ai-coustics Voice Focus 2.1 voice isolation at extra cost For inbound phone calls arriving over SIP, apply it on the agent rather than on the SIP trunk (the phone-line connection); never run agent-side and front-end models together
Pipecat RNNoiseFilter (free, local) and KrispVivaFilter (Krisp licence and API key) The Krisp filter can hold isolation until the bot's own speech stops, to avoid artefacts
Telnyx AI agents DeepFilterNet, Krisp Viva Tel Lite, Pro and SS, ai-coustics Quail (added 8 April 2026) Quail output is tuned for transcription and may sound unnatural to people

Two rules from those docs are worth keeping. Use voice isolation when one person talks to the agent, and use plain background-noise suppression when several people share a microphone or you need diarization (labelling who said what), because isolation would remove the second speaker (LiveKit, 2026). And use one suppressor only: stacking a client-side model on top of a server-side one degrades the voice without removing more noise. On the speech-to-text side, ai-coustics states about 30 ms of latency for its CPU-only Quail models and claims up to 25% lower word error rate, the share of words the transcript gets wrong (ai-coustics, November 2025, vendor figure). Measure that on your own calls and with your own STT provider before you pay for it. If you want this wired into a real agent and tested on your callers' audio, our LiveKit AI agent development team does exactly that. For contact centres and outsourced call centres (BPOs), where the noisy microphone belongs to a human agent rather than a bot, Krisp's call-centre edition from $15 per agent per month is the off-the-shelf route (Krisp pricing page, October 2026).

How To Tell If A Suppressor Is Actually Good — The Metrics

Score candidates with DNSMOS P.835 on recordings of your own users' noise, and confirm the winner with a P.835 or P.808 listening test before launch. A vendor's before-and-after recording proves little, because the vendor chose the recording. To compare suppressors honestly you need objective metrics, and a basic vocabulary of them lets you read any benchmark critically.

The gold standard is still human listening, formalised by an international standard. ITU-T Recommendation P.835 defines a subjective test built specifically for noise suppression: listeners rate each clip three times — once for the speech quality alone (called SIG), once for how intrusive the leftover background noise is (BAK), and once for overall quality (OVRL), each on a 1-to-5 scale (ITU-T, 2003). Rating the three separately matters, because a suppressor can win on killing noise while losing on distorting the voice, and a single score would hide that. A related standard, ITU-T P.808, defines how to run these listening tests at scale over the internet using crowdsourced listeners (ITU-T, 2021).

Because human tests are slow and expensive, the field also uses automatic metrics that a computer can compute instantly. The most relevant is DNSMOS, a model from Microsoft that listens to a clip and predicts the P.835 SIG, BAK, and OVRL scores a human panel would give — letting you score thousands of clips without a listening panel (Reddy et al., 2022). Older objective metrics you will see quoted include PESQ (ITU-T P.862, superseded in practice by its successor POLQA, ITU-T P.863), plus STOI for intelligibility and SI-SDR for raw signal cleanliness (ITU-T; Taal et al., 2011; Le Roux et al., 2019). For most product decisions, DNSMOS P.835 on your own noise recordings is the practical workhorse; reserve a full P.835 or P.808 human test for the final go/no-go before a major launch.

Much of this benchmarking culture grew out of Microsoft's Deep Noise Suppression (DNS) Challenge, a research competition run across the major signal-processing conferences from 2020 to 2023 that standardised datasets and the DNSMOS metric, and shipped baseline models called NSNet and NSNet2 that are still useful reference points (Reddy et al., 2022). When you read a noise-suppression paper's results, they are almost always measured on DNS Challenge data with DNSMOS — knowing that lets you compare numbers across papers.

A Common Mistake — Cranking Suppression To Maximum

The single most frequent error teams make is to treat noise suppression as a slider that should be set to maximum. More suppression sounds like strictly better noise removal, so why not remove all of it?

Because aggressive suppression damages the voice. When a model is pushed to silence every band that might contain noise, it inevitably silences quiet parts of speech too — the soft consonants, the trailing ends of words, the breaths that make speech sound human. The result is the underwater, robotic, "cutting out" artefact you have heard on over-processed calls, where the speaker sounds like they are talking through a broken connection. This is exactly why ITU-T P.835 scores speech quality (SIG) separately from noise removal (BAK): a suppressor tuned for a perfect BAK score often posts a terrible SIG score, and the overall experience is worse than doing less.

The fix is to tune for overall quality, not maximum noise removal, and to test on your real noise — not the vendor's demo clip. Record samples in the actual conditions your users face (a home office with a dog, a hospital ward, a noisy classroom), run each candidate suppressor at a few strength settings, and score them with DNSMOS P.835. The best setting is almost never the most aggressive one. A suppressor that removes 90 percent of the noise while keeping the voice natural beats one that removes 99 percent and makes the speaker sound like a robot.

How To Choose — Five Questions

Work through these in order; each one narrows the field.

  1. Is the built-in browser suppressor already enough? Turn on noiseSuppression: true, test with real users, and if complaints stop, ship it and stop here. Do not integrate a model you do not need.
  2. What is your latency budget? Run the G.114 arithmetic for your pipeline. If you have under ~20 milliseconds of headroom, RNNoise is the only safe self-host option; DeepFilterNet's ~40 milliseconds will not fit.
  3. What hardware must it run on? A single CPU core or a phone or the browser points to RNNoise. A capable modern CPU that can absorb the load points to DeepFilterNet for its quality. Need it everywhere with no per-platform work? Krisp.
  4. Can you afford the operations, or do you want to buy them away? Self-hosting RNNoise or DeepFilterNet is free in licence but costs engineering time to integrate, tune, and maintain. Krisp costs money but removes that burden across every platform.
  5. Does privacy or regulation forbid sending audio off-device? All three can run on the user's device or on your own servers (Krisp VIVA runs server-side in your backend), so no audio has to go to a third party — but verify the specific deployment, and prefer these over any cloud-API suppressor.

FAQ: Real-Time Noise Suppression In 2026

Is RNNoise good?

Yes, for steady noise such as fans, hum and road rumble on tight compute: it adds about 10 ms, runs on one CPU core or in the browser, and is free under a BSD licence. It is weaker on background voices, sudden clatter and reverberant rooms, where DeepFilterNet or Krisp clearly do better.

What is a good RNNoise alternative?

DeepFilterNet3 is the open-source step up in quality, at about 40 ms of added latency. Krisp is the commercial step up with vendor support on every platform. For voice AI agents, ai-coustics Quail is a commercial option tuned for speech-to-text accuracy.

Krisp vs RNNoise: which should I use?

Use RNNoise when cost and footprint matter most and the noise is ordinary. Use Krisp when you need consistent quality on hard noise and background voices across web, desktop and mobile without maintaining an audio model, and can pay a commercial licence.

Is DeepFilterNet still maintained?

Its last release, 0.5.6, came out on 31 August 2023. The model still works and is still adopted (Telnyx added it for AI agents in April 2026), but plan to own builds, bug fixes and platform ports yourself.

Does Krisp have a free plan in 2026?

Not a permanent one: the Krisp app offers a 7-day free trial, then Core at $8 per user per month billed annually. The developer SDK is priced through sales (Krisp pricing page, October 2026).

Can noise suppression remove keyboard noise?

Yes. Keyboard clicks are short bursts, so they need a model that reacts frame by frame. RNNoise reduces them, while DeepFilterNet and Krisp remove them more cleanly with fewer artefacts on the voice.

Which noise cancellation SDK suits a real-time voice agent?

Krisp VIVA or ai-coustics Quail on the server, applied to the caller's audio before VAD and speech-to-text, with RNNoise as the free baseline. LiveKit, Pipecat and Telnyx expose these as built-in options.

↓ Free download: Noise Suppression Selection ChecklistOne-page printable: the 2026 latency, cost and licence comparison of RNNoise, DeepFilterNet and Krisp, the latency-budget arithmetic against the ITU-T G.114 target, and a 12-point pre-flight before you ship a noise-suppression feature.

Where Fora Soft Fits In

We build the products that depend on clean live audio — video conferencing platforms, telemedicine systems where a doctor must hear every word, e-learning classrooms, and surveillance and broadcast tools. In that work the suppressor choice is rarely about the single highest quality score; it is about matching the model to the product's real constraints. A privacy-sensitive telemedicine deployment often points toward an on-device model — open-source self-hosted or Krisp's local SDK — so patient audio never leaves the device. A browser-first conferencing feature on a tight compute budget often starts with the built-in noiseSuppression baseline and reaches for RNNoise-in-WebAssembly only where users hit its limits. The pattern we apply is to fix the latency budget first, then the privacy and platform requirements, and only then weigh quality against cost — because a suppressor that blows the latency budget is not high quality, it is unusable. Our custom audio and video processing development team integrates Krisp, RNNoise or DeepFilterNet into the capture pipeline within that budget, and our video conferencing app development work wires the result into WebRTC calls on web and mobile. For voice AI agents we set up Krisp or ai-coustics voice isolation on the agent side and test it against real caller audio before launch.

AI for Video: A Complete Guide to Intelligence in Video Products - book cover

The book

AI for Video: A Complete Guide to Intelligence in Video Products

This article spends one budget line on the suppressor; volume 7 of the Fora Soft Video Engineering Handbook works through the whole real-time call: where in the WebRTC pipeline an AI audio stage can sit, what each millisecond of the 150 ms mouth-to-ear budget buys, and what a model costs per stream-hour once it ships. Volume 6 covers the speech models your clean audio feeds — ASR, TTS and diarization. Written by Nikolay Sapunov, CEO at Fora Soft.

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Choosing a noise suppressor for your calls?

Tell us where your audio runs, how much of the 150 ms budget is left, and what your users hear today, and we will scope it with you: the browser baseline first, RNNoise in WebAssembly, DeepFilterNet on capable CPUs or a Krisp licence, plus a DNSMOS and listening-test plan before launch. 250+ video products shipped since 2005.

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References

  1. Valin, J.-M. A Hybrid DSP/Deep Learning Approach to Real-Time Full-Band Speech Enhancement, Proc. IEEE Multimedia Signal Processing (MMSP) Workshop, 2018, arXiv:1709.08243, accessed 2026-05-31. https://arxiv.org/abs/1709.08243. Primary source (the original RNNoise paper, by RNNoise's author) for the hybrid DSP + deep-learning design: 10 ms frames at 48 kHz, 22 Bark-scale frequency bands, a Gated Recurrent Unit network chosen over LSTM for lower CPU and memory, per-band gain estimation, and real-time operation on a single CPU core.
  2. Schröter, H., Escalante-B., A. N., Rosenkranz, T., Maier, A. DeepFilterNet: A Low Complexity Speech Enhancement Framework for Full-Band Audio based on Deep Filtering, arXiv:2110.05588, 2021, accessed 2026-05-31. https://arxiv.org/abs/2110.05588. Primary source for the original DeepFilterNet two-stage design: ERB-scaled band gains in stage one, deep filtering in stage two to reconstruct periodic voice detail.
  3. Schröter, H., et al. DeepFilterNet2: Towards Real-Time Speech Enhancement on Embedded Devices for Full-Band Audio, arXiv:2205.05474, 2022, accessed 2026-05-31. https://arxiv.org/abs/2205.05474. Primary source for the embedded-optimised version and its measured real-time factor of 0.42 on a Raspberry Pi 4, plus grouped linear layers and depthwise-separable convolutions that halve the footprint.
  4. Schröter, H., et al. DeepFilterNet: Perceptually Motivated Real-Time Speech Enhancement, Interspeech 2023, arXiv:2305.08227, accessed 2026-05-31. https://arxiv.org/abs/2305.08227. Primary source for DeepFilterNet3: ~0.19 real-time factor on a single laptop CPU thread, ~40 ms added algorithmic latency (20 ms window, 10 ms hop, two-frame look-ahead), and deep filtering applied to the lowest frequency bins below ~5 kHz.
  5. Krisp. Real-Time AI Voice SDK and Noise Cancellation (developer documentation), accessed 2026-05-31 and 2026-10-16. https://krisp.ai/developers/ and https://sdk-docs.krisp.ai/docs/noisecancellation. First-party source for Krisp's on-device processing (no audio uploaded), platform coverage (Windows, macOS, Linux, Android, iOS, browsers via WebAssembly), and ~25 ms expected algorithmic latency for a 10 ms frame at 16 kHz with native 8/16/32 kHz processing (rechecked 2026-10-16).
  6. ITU-T. Recommendation P.835 — Subjective test methodology for evaluating speech communication systems that include noise suppression algorithm, approved 13 November 2003, accessed 2026-05-31. https://www.itu.int/rec/T-REC-P.835. Primary standards source for the three-axis subjective test (SIG speech-signal, BAK background-noise, OVRL overall, each 1–5) that is the human gold standard for noise-suppression evaluation. Per the standards-first rule, this controls the definition of how suppression quality is measured; vendor "before/after" demos are not a substitute.
  7. ITU-T. Recommendation P.808 — Subjective evaluation of speech quality with a crowdsourcing approach, 2021, accessed 2026-05-31. https://www.itu.int/rec/T-REC-P.808. Primary standards source for running P.835-style listening tests at scale over the internet (ACR/DCR/CCR rating methods), complementary to the lab-based P.800/P.835.
  8. ITU-T. Recommendation G.114 — One-way transmission time, accessed 2026-05-31. https://www.itu.int/rec/T-REC-G.114. Primary standards source for the mouth-to-ear delay budget: ≤150 ms one-way for high-quality interactive voice, 150–400 ms acceptable but degraded — the budget every suppressor's added latency must fit inside.
  9. W3C. Media Capture and Streams (Recommendation), accessed 2026-05-31. https://www.w3.org/TR/mediacapture-streams/. Primary standards source for the browser noiseSuppression constraint on getUserMedia audio: how it is requested, how capability is reported (a source that cannot disable NS reports true; a scriptable one reports [true, false]), and that constraints apply to tracks from MediaDevices.getUserMedia().
  10. Reddy, C. K. A., Gopal, V., Cutler, R. DNSMOS P.835: A Non-Intrusive Perceptual Objective Speech Quality Metric to Evaluate Noise Suppressors, ICASSP 2022, arXiv:2110.01763, accessed 2026-05-31. https://arxiv.org/abs/2110.01763. Primary academic source for the automatic metric that predicts P.835 SIG/BAK/OVRL scores without a human panel (reported correlation 0.94 SIG, 0.98 BAK/OVRL), the practical workhorse for scoring many clips.
  11. Reddy, C. K. A., et al. ICASSP 2022 Deep Noise Suppression Challenge, arXiv:2202.13288, 2022, accessed 2026-05-31. https://arxiv.org/abs/2202.13288. Source for the Microsoft DNS Challenge series (2020–2023), its P.835-based subjective framework, the NSNet/NSNet2 baseline models, fullband 48 kHz datasets, and the DNSMOS P.835 and word-accuracy objective metrics provided to participants.
  12. Xiph.Org. rnnoise (repository and licence), accessed 2026-05-31. https://github.com/xiph/rnnoise. First-party source for RNNoise's BSD licence (free commercial use) and reference implementation.
  13. Rikorose. DeepFilterNet (repository and licence), accessed 2026-05-31. https://github.com/Rikorose/DeepFilterNet. First-party source for DeepFilterNet's dual MIT / Apache 2.0 licensing (free commercial use) and the Rust reference implementation.
  14. Gcore. Noise reduction in WebRTC, accessed 2026-05-31. https://gcore.com/blog/noise-reduction-webrtc. Vendor-deployer source for RNNoise compiled to WebAssembly for in-browser WebRTC noise suppression and its low CPU footprint on phones, tablets, and laptops.
  15. Phoronix. RNNoise 0.2 Released With AVX2 Optimizations For Neural Network Noise Suppression, 15 April 2024, accessed 2026-10-16. https://www.phoronix.com/news/RNNoise-0.2-Released. Source for the RNNoise 0.2 release date, SSE4.1/AVX2 optimisations with run-time CPU detection, and models trained on public datasets only.
  16. Libraries.io. deepfilternet (PyPI), accessed 2026-10-16. https://libraries.io/pypi/deepfilternet. Source for the latest DeepFilterNet release, 0.5.6, dated 31 August 2023.
  17. Krisp. Krisp launches VIVA voice isolation SDK for Voice AI agents (press release, Business Wire), 16 July 2025, accessed 2026-10-16. https://www.businesswire.com/news/home/20250716580385/en. First-party source for VIVA's purpose (server-side voice isolation for agents), the vendor-claimed 3.5× turn-taking improvement, and Krisp's scale (200M+ devices, 80B+ minutes a month).
  18. Speech Technology. Krisp Launches VIVA 2.0, an Infrastructure for Voice AI Agents, 6 May 2026, accessed 2026-10-16. https://www.speechtechmag.com/Articles/News/Speech-Technology-News/Krisp-Launches-VIVA-2.0-an-Infrastructure-for-Voice-AI-Agents%c2%a0-174689.aspx. Source for Voice Isolation v3, Turn Prediction v3, Interrupt Prediction v1, and VIVA embedded in 130+ voice AI products.
  19. Krisp. Pricing, accessed 2026-10-16. https://krisp.ai/pricing/. First-party source for the 7-day trial, Core $8 / Advanced $15 per user per month billed annually ($16 / $30 monthly), and call-centre CC Core at $15 per agent per month billed annually.
  20. LiveKit. Enhanced noise cancellation (documentation), accessed 2026-10-16. https://docs.livekit.io/transport/media/enhanced-noise-cancellation/. First-party source for the Krisp and ai-coustics models available to LiveKit Cloud agents, their pricing tier, and the guidance on SIP inbound calls, single-speaker isolation and not stacking models.
  21. Pipecat. RNNoiseFilter and KrispVivaFilter (documentation), accessed 2026-10-16. https://docs.pipecat.ai/server/utilities/audio/rnnoise-filter and https://docs.pipecat.ai/server/utilities/audio/krisp-viva-filter. First-party source for local RNNoise filtering with 48 kHz resampling and the Krisp VIVA filter's licence, API-key and TTS-aware isolation options.
  22. Telnyx. Expanded noise suppression for AI agents (release notes), 8 April 2026, accessed 2026-10-16. https://telnyx.com/release-notes/expanded-noise-suppression-ai-agents. Source for DeepFilterNet, Krisp Viva Tel Lite/Pro/SS and ai-coustics Quail as selectable engines for Telnyx AI agents.
  23. ai-coustics. Comparing Krisp and ai-coustics real-time audio enhancement, 10 November 2025, accessed 2026-10-16. https://ai-coustics.com/blog/comparing-krisp-and-ai-coustics-real-time-audio-enhancement-which-is-best-for-you. Vendor source for Quail models, ~30 ms latency, CPU-only runtime and the vendor-claimed word-error-rate reduction; treated as a vendor claim.