Reference
194 terms with definitions, aliases, and cross-references to deep-dive articles. Search by name, filter by chapter, or jump straight to a letter.
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MPEG's HTTP-based adaptive streaming protocol. Codec-agnostic; deeper coverage in the Streaming KB.
D
Wide-gamut color space designed for digital cinema. Wider than BT.709 but narrower than BT.2020; also used by Apple displays.
Transform that concentrates a block's energy into a few low-frequency coefficients, making compression dramatically more efficient.
In-loop filter that smooths block boundaries to hide blocking artifacts introduced by quantization.
Software or hardware that reconstructs frames from an encoded bitstream. Compliant decoders are deterministic; quality variation lives on the encoder side.
The process of converting interlaced fields back into progressive frames, often using motion-adaptive or motion-compensated algorithms.
A sequence of still images (frames) captured and stored as discrete pixel values, displayed fast enough to produce the illusion of motion.
A measure of how much the encoded signal differs from the source. The "D" in rate-distortion theory.
Adding controlled noise to a low-bit-depth signal to break visible banding into less objectionable noise. Used both at encode and decode time.
Avid's intra-only production codec family — counterpart to ProRes, common in broadcast and Avid Media Composer workflows.
Dolby's HDR system with dynamic per-frame/per-scene metadata and up to 12-bit signal. Licensed; ubiquitous on premium streaming (Netflix, Apple TV+, Disney+).
The set of reference frames the decoder keeps in memory for future prediction. Profiles cap the DPB size.
A system that controls who can play what and how. In streaming, three big providers — Widevine (Google), FairPlay (Apple), PlayReady (Microsoft).
A subjective-testing protocol where viewers compare reference and test clips side by side on a continuous scale.
Tone-mapping instructions that change per scene or per frame, enabling brighter/darker scenes to be re-mapped optimally for each display.
Software or hardware that turns raw video into a compliant bitstream of a chosen codec. Different encoders for the same codec vary widely in speed and quality.
E
Joint optimisation of analysis, transform, quantization and entropy steps by gradient descent. The research frontier of video coding.
An extra coded stream that augments a base layer with more detail or resolution. LCEVC is the canonical example.
Lossless final coding stage — turns the stream of quantized coefficients and syntax elements into the smallest possible bit sequence.
A measure of the average information content of a source — the lower bound any lossless coder can reach.
The display-side transfer function — maps code values to emitted light. PQ EOTF defines how HDR code 1023 becomes 10 000 cd/m².
Apple's DRM, used on iOS, tvOS and Safari. Mandatory for HEVC content on Apple devices.
F
The de-facto Swiss-army-knife CLI/library for everything video — decode, filter, encode, mux. Every encoding pipeline touches it.
Open-source lossless intra-only codec, used for digital film preservation (FIAF) and broadcast archives.
Half a frame in interlaced video — either the odd or the even scan lines, captured at slightly different moments in time.
MP4 split into independent fragments — the foundation of CMAF and modern HLS/DASH streaming.
A single still image inside a video sequence. Modern delivery is progressive, so one frame is one complete image.
How many frames per second a video plays at. Common values 24 (cinema), 25/50 (PAL), 30/60 (NTSC/streaming), 120 (high-end).
Unit of frame rate. "60 fps" means 60 images are shown each second. Affects motion smoothness, bandwidth and encoder choice.
A power-law transfer function (typically 2.2–2.4) historically used for SDR display. Reflects CRT physics; tuned to fit human luminance perception.
G
A repeating block of frames starting with an I- (or IDR-) frame followed by P/B frames. Defines the seek granularity and resilience to errors.
2003 codec, the workhorse of the internet. Universally decoded by browsers, phones and TVs. Defines the baseline against which newer codecs are measured.
H
2013 codec, ~50 % more efficient than H.264 at the same quality. Dominates Apple ecosystem and 4K/HDR delivery; complicated by patent licensing.
2020 successor to HEVC, ~50 % gain over it. Technically excellent but adoption has been slow due to patent uncertainty and AV1 competition.
Encoding/decoding on dedicated silicon (GPU, VPU, ASIC) instead of CPU. Trades a small quality loss for huge speed and density gains.
Wider luminance range, wider color gamut and 10-bit-plus depth, delivering deeper blacks, brighter highlights and richer color. Multiple standards exist.
The baseline open HDR standard — PQ, BT.2020, 10-bit, static metadata (MaxCLL/MaxFALL). Supported by virtually every HDR TV and streaming service.
HDR10 with per-scene dynamic metadata (Samsung-led). Royalty-free alternative to Dolby Vision; supported by Amazon Prime Video, Samsung, Panasonic.
Scene-referred HDR transfer function jointly designed by BBC and NHK for live broadcast. Backwards-compatible with SDR; no per-scene metadata.
Apple's HTTP-based adaptive streaming protocol — segments + manifest. Dominant on Apple devices; deeper coverage in the Streaming KB.
Variable-length entropy code where common symbols get short codewords. Simple and fast; used by JPEG, MPEG-1/2 and inside CAVLC.
A codec architecture that combines prediction (intra/inter) with transform coding of the residual. All modern codecs from H.261 onwards are hybrid.
A special I-frame that flushes the decoder's reference list. A true clean random-access point — segment boundaries in HLS/DASH start at IDRs.
I
A frame coded only with intra-prediction — decodable on its own. The starting point for any random access.
Filter applied during decoding before the frame is stored as a reference. Improves both visual quality and the quality of subsequent predictions.
An approximation of the DCT using integer arithmetic only — bit-exact across implementations, making compliant decoding deterministic.
Intel's integrated-GPU video acceleration. Cheap and ubiquitous; mature support for H.264/HEVC and increasingly AV1.
Legacy scan where each frame is split into two fields (odd and even lines) transmitted sequentially to halve bandwidth. Causes combing artifacts.
Specialist software house for video, real-time and AI products. Founded 2005. 50 in-house engineers.
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